This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
230 lines
6.4 KiB
C++
230 lines
6.4 KiB
C++
#include "stdafx.h"
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#include "PistonExtensionTile.h"
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#include "PistonBaseTile.h"
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#include "Facing.h"
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#include "net.minecraft.world.level.h"
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PistonExtensionTile::PistonExtensionTile(int id) : Tile(id, Material::piston,isSolidRender() )
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{
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// 4J added initialiser
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overrideTopTexture = NULL;
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setSoundType(SOUND_STONE);
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setDestroyTime(0.5f);
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}
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void PistonExtensionTile::setOverrideTopTexture(Icon *overrideTopTexture)
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{
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this->overrideTopTexture = overrideTopTexture;
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}
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void PistonExtensionTile::clearOverrideTopTexture()
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{
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this->overrideTopTexture = NULL;
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}
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void PistonExtensionTile::playerWillDestroy(Level *level, int x, int y, int z, int data, shared_ptr<Player> player)
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{
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if (player->abilities.instabuild)
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{
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int facing = getFacing(data);
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int tile = level->getTile(x - Facing::STEP_X[facing], y - Facing::STEP_Y[facing], z - Facing::STEP_Z[facing]);
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if (tile == Tile::pistonBase_Id || tile == Tile::pistonStickyBase_Id)
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{
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level->removeTile(x - Facing::STEP_X[facing], y - Facing::STEP_Y[facing], z - Facing::STEP_Z[facing]);
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}
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}
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Tile::playerWillDestroy(level, x, y, z, data, player);
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}
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void PistonExtensionTile::onRemove(Level *level, int x, int y, int z, int id, int data)
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{
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Tile::onRemove(level, x, y, z, id, data);
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int facing = Facing::OPPOSITE_FACING[getFacing(data)];
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x += Facing::STEP_X[facing];
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y += Facing::STEP_Y[facing];
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z += Facing::STEP_Z[facing];
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int t = level->getTile(x, y, z);
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if (t == Tile::pistonBase_Id || t == Tile::pistonStickyBase_Id)
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{
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data = level->getData(x, y, z);
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if (PistonBaseTile::isExtended(data))
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{
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Tile::tiles[t]->spawnResources(level, x, y, z, data, 0);
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level->removeTile(x, y, z);
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}
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}
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}
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Icon *PistonExtensionTile::getTexture(int face, int data)
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{
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int facing = getFacing(data);
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if (face == facing)
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{
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if (overrideTopTexture != NULL)
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{
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return overrideTopTexture;
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}
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if ((data & STICKY_BIT) != 0)
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{
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return PistonBaseTile::getTexture(PistonBaseTile::PLATFORM_STICKY_TEX);
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}
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return PistonBaseTile::getTexture(PistonBaseTile::PLATFORM_TEX);
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}
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if (facing < 6 && face == Facing::OPPOSITE_FACING[facing])
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{
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return PistonBaseTile::getTexture(PistonBaseTile::PLATFORM_TEX);
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}
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return PistonBaseTile::getTexture(PistonBaseTile::EDGE_TEX); // edge and arms
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}
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void PistonExtensionTile::registerIcons(IconRegister *iconRegister)
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{
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// None
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}
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int PistonExtensionTile::getRenderShape()
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{
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return SHAPE_PISTON_EXTENSION;
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}
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bool PistonExtensionTile::isSolidRender(bool isServerLevel)
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{
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return false;
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}
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bool PistonExtensionTile::isCubeShaped()
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{
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return false;
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}
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bool PistonExtensionTile::mayPlace(Level *level, int x, int y, int z)
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{
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return false;
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}
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bool PistonExtensionTile::mayPlace(Level *level, int x, int y, int z, int face)
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{
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return false;
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}
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int PistonExtensionTile::getResourceCount(Random *random)
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{
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return 0;
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}
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void PistonExtensionTile::addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, shared_ptr<Entity> source)
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{
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int data = level->getData(x, y, z);
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const float thickness = PistonBaseTile::PLATFORM_THICKNESS / 16.0f;
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const float smallEdge1 = (8.0f - (PistonBaseTile::PLATFORM_THICKNESS / 2.0f)) / 16.0f;
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const float smallEdge2 = (8.0f + (PistonBaseTile::PLATFORM_THICKNESS / 2.0f)) / 16.0f;
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const float largeEdge1 = (8.0f - PistonBaseTile::PLATFORM_THICKNESS) / 16.0f;
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const float largeEdge2 = (8.0f + PistonBaseTile::PLATFORM_THICKNESS) / 16.0f;
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switch (getFacing(data))
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{
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case Facing::DOWN:
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setShape(0, 0, 0, 1, thickness, 1);
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Tile::addAABBs(level, x, y, z, box, boxes, source);
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setShape(smallEdge1, thickness, smallEdge1, smallEdge2, 1, smallEdge2);
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Tile::addAABBs(level, x, y, z, box, boxes, source);
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break;
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case Facing::UP:
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setShape(0, 1 - thickness, 0, 1, 1, 1);
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Tile::addAABBs(level, x, y, z, box, boxes, source);
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setShape(smallEdge1, 0, smallEdge1, smallEdge2, 1 - thickness, smallEdge2);
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Tile::addAABBs(level, x, y, z, box, boxes, source);
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break;
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case Facing::NORTH:
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setShape(0, 0, 0, 1, 1, thickness);
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Tile::addAABBs(level, x, y, z, box, boxes, source);
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setShape(largeEdge1, smallEdge1, thickness, largeEdge2, smallEdge2, 1);
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Tile::addAABBs(level, x, y, z, box, boxes, source);
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break;
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case Facing::SOUTH:
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setShape(0, 0, 1 - thickness, 1, 1, 1);
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Tile::addAABBs(level, x, y, z, box, boxes, source);
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setShape(largeEdge1, smallEdge1, 0, largeEdge2, smallEdge2, 1 - thickness);
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Tile::addAABBs(level, x, y, z, box, boxes, source);
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break;
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case Facing::WEST:
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setShape(0, 0, 0, thickness, 1, 1);
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Tile::addAABBs(level, x, y, z, box, boxes, source);
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setShape(smallEdge1, largeEdge1, thickness, smallEdge2, largeEdge2, 1);
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Tile::addAABBs(level, x, y, z, box, boxes, source);
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break;
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case Facing::EAST:
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setShape(1 - thickness, 0, 0, 1, 1, 1);
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Tile::addAABBs(level, x, y, z, box, boxes, source);
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setShape(0, smallEdge1, largeEdge1, 1 - thickness, smallEdge2, largeEdge2);
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Tile::addAABBs(level, x, y, z, box, boxes, source);
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break;
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}
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setShape(0, 0, 0, 1, 1, 1);
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}
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void PistonExtensionTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param
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{
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int data = (forceData == -1 ) ? level->getData(x, y, z) : forceData;
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const float thickness = PistonBaseTile::PLATFORM_THICKNESS / 16.0f;
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switch (getFacing(data))
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{
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case Facing::DOWN:
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setShape(0, 0, 0, 1, thickness, 1);
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break;
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case Facing::UP:
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setShape(0, 1 - thickness, 0, 1, 1, 1);
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break;
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case Facing::NORTH:
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setShape(0, 0, 0, 1, 1, thickness);
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break;
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case Facing::SOUTH:
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setShape(0, 0, 1 - thickness, 1, 1, 1);
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break;
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case Facing::WEST:
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setShape(0, 0, 0, thickness, 1, 1);
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break;
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case Facing::EAST:
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setShape(1 - thickness, 0, 0, 1, 1, 1);
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break;
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}
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}
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void PistonExtensionTile::neighborChanged(Level *level, int x, int y, int z, int type)
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{
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int facing = getFacing(level->getData(x, y, z));
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int tile = level->getTile(x - Facing::STEP_X[facing], y - Facing::STEP_Y[facing], z - Facing::STEP_Z[facing]);
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if (tile != Tile::pistonBase_Id && tile != Tile::pistonStickyBase_Id)
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{
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level->removeTile(x, y, z);
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}
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else
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{
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Tile::tiles[tile]->neighborChanged(level, x - Facing::STEP_X[facing], y - Facing::STEP_Y[facing], z - Facing::STEP_Z[facing], type);
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}
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}
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int PistonExtensionTile::getFacing(int data)
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{
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return data & 0x7;
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}
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int PistonExtensionTile::cloneTileId(Level *level, int x, int y, int z)
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{
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int data = level->getData(x, y, z);
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if ((data & STICKY_BIT) != 0)
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{
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return Tile::pistonStickyBase_Id;
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}
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return Tile::pistonBase_Id;
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return 0;
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} |