* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
71 lines
2.7 KiB
C++
71 lines
2.7 KiB
C++
#pragma once
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#include "Tile.h"
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class PistonBaseTile : public Tile
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{
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public:
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static const int EXTENDED_BIT = 8;
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static const int UNDEFINED_FACING = 7;
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static const float PLATFORM_THICKNESS;
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static const int MAX_PUSH_DEPTH = 12;
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static const int TRIGGER_EXTEND = 0;
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static const int TRIGGER_CONTRACT = 1;
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static const wstring EDGE_TEX;
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static const wstring PLATFORM_TEX;
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static const wstring PLATFORM_STICKY_TEX;
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static const wstring BACK_TEX;
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static const wstring INSIDE_TEX;
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private:
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bool isSticky;
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Icon *iconInside;
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Icon *iconBack;
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Icon *iconPlatform;
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static DWORD tlsIdx;
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// 4J - was just a static but implemented with TLS for our version
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static bool ignoreUpdate();
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static void ignoreUpdate(bool set);
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public:
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PistonBaseTile(int id, bool isSticky);
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Icon *getPlatformTexture();
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virtual void updateShape(float x0, float y0, float z0, float x1, float y1, float z1);
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virtual Icon *getTexture(int face, int data);
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static Icon *getTexture(const wstring &name);
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void registerIcons(IconRegister *iconRegister);
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virtual int getRenderShape();
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virtual bool isSolidRender(bool isServerLevel = false);
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virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
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virtual void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance);
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virtual void neighborChanged(Level *level, int x, int y, int z, int type);
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virtual void onPlace(Level *level, int x, int y, int z);
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private:
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void checkIfExtend(Level *level, int x, int y, int z);
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bool getNeighborSignal(Level *level, int x, int y, int z, int facing);
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public:
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virtual bool triggerEvent(Level *level, int x, int y, int z, int param1, int facing);
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virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
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virtual void updateDefaultShape();
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virtual void addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, shared_ptr<Entity> source);
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virtual AABB *getAABB(Level *level, int x, int y, int z);
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virtual bool isCubeShaped();
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static int getFacing(int data);
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static bool isExtended(int data);
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static int getNewFacing(Level *level, int x, int y, int z, shared_ptr<LivingEntity> player);
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private:
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static bool isPushable(int block, Level *level, int cx, int cy, int cz, bool allowDestroyable);
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static bool canPush(Level *level, int sx, int sy, int sz, int facing);
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static void stopSharingIfServer(Level *level, int x, int y, int z); // 4J added
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bool createPush(Level *level, int sx, int sy, int sz, int facing);
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}; |