Files
MinecraftConsoles/Minecraft.World/PistonBaseTile.h
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

71 lines
2.7 KiB
C++

#pragma once
#include "Tile.h"
class PistonBaseTile : public Tile
{
public:
static const int EXTENDED_BIT = 8;
static const int UNDEFINED_FACING = 7;
static const float PLATFORM_THICKNESS;
static const int MAX_PUSH_DEPTH = 12;
static const int TRIGGER_EXTEND = 0;
static const int TRIGGER_CONTRACT = 1;
static const wstring EDGE_TEX;
static const wstring PLATFORM_TEX;
static const wstring PLATFORM_STICKY_TEX;
static const wstring BACK_TEX;
static const wstring INSIDE_TEX;
private:
bool isSticky;
Icon *iconInside;
Icon *iconBack;
Icon *iconPlatform;
static DWORD tlsIdx;
// 4J - was just a static but implemented with TLS for our version
static bool ignoreUpdate();
static void ignoreUpdate(bool set);
public:
PistonBaseTile(int id, bool isSticky);
Icon *getPlatformTexture();
virtual void updateShape(float x0, float y0, float z0, float x1, float y1, float z1);
virtual Icon *getTexture(int face, int data);
static Icon *getTexture(const wstring &name);
void registerIcons(IconRegister *iconRegister);
virtual int getRenderShape();
virtual bool isSolidRender(bool isServerLevel = false);
virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
virtual void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance);
virtual void neighborChanged(Level *level, int x, int y, int z, int type);
virtual void onPlace(Level *level, int x, int y, int z);
private:
void checkIfExtend(Level *level, int x, int y, int z);
bool getNeighborSignal(Level *level, int x, int y, int z, int facing);
public:
virtual bool triggerEvent(Level *level, int x, int y, int z, int param1, int facing);
virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
virtual void updateDefaultShape();
virtual void addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, shared_ptr<Entity> source);
virtual AABB *getAABB(Level *level, int x, int y, int z);
virtual bool isCubeShaped();
static int getFacing(int data);
static bool isExtended(int data);
static int getNewFacing(Level *level, int x, int y, int z, shared_ptr<LivingEntity> player);
private:
static bool isPushable(int block, Level *level, int cx, int cy, int cz, bool allowDestroyable);
static bool canPush(Level *level, int sx, int sy, int sz, int facing);
static void stopSharingIfServer(Level *level, int x, int y, int z); // 4J added
bool createPush(Level *level, int sx, int sy, int sz, int facing);
};