Files
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

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Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

64 lines
1.4 KiB
C++

#pragma once
using namespace std;
#include "Zombie.h"
class DamageSource;
// SKIN BY XaPhobia Chris Beidler
class PigZombie : public Zombie
{
public:
eINSTANCEOF GetType() { return eTYPE_PIGZOMBIE; }
static Entity *create(Level *level) { return new PigZombie(level); }
private:
static AttributeModifier *SPEED_MODIFIER_ATTACKING;
int angerTime;
int playAngrySoundIn;
shared_ptr<Entity> lastAttackTarget;
void _init();
public:
PigZombie(Level *level);
protected:
virtual void registerAttributes();
virtual bool useNewAi();
public:
virtual void tick();
virtual bool canSpawn();
virtual void addAdditonalSaveData(CompoundTag *tag);
virtual void readAdditionalSaveData(CompoundTag *tag);
protected:
virtual shared_ptr<Entity> findAttackTarget();
public:
virtual bool hurt(DamageSource *source, float dmg);
private:
void alert(shared_ptr<Entity> target);
protected:
virtual int getAmbientSound();
virtual int getHurtSound();
virtual int getDeathSound();
virtual void dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel);
public:
virtual bool mobInteract(shared_ptr<Player> player);
protected:
virtual void dropRareDeathLoot(int rareLootLevel);
virtual int getDeathLoot();
virtual void populateDefaultEquipmentSlots();
public:
virtual MobGroupData *finalizeMobSpawn(MobGroupData *groupData, int extraData = 0); // 4J Added extraData param
};