* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
64 lines
1.4 KiB
C++
64 lines
1.4 KiB
C++
#pragma once
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using namespace std;
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#include "Zombie.h"
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class DamageSource;
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// SKIN BY XaPhobia Chris Beidler
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class PigZombie : public Zombie
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{
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public:
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eINSTANCEOF GetType() { return eTYPE_PIGZOMBIE; }
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static Entity *create(Level *level) { return new PigZombie(level); }
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private:
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static AttributeModifier *SPEED_MODIFIER_ATTACKING;
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int angerTime;
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int playAngrySoundIn;
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shared_ptr<Entity> lastAttackTarget;
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void _init();
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public:
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PigZombie(Level *level);
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protected:
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virtual void registerAttributes();
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virtual bool useNewAi();
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public:
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virtual void tick();
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virtual bool canSpawn();
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virtual void addAdditonalSaveData(CompoundTag *tag);
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virtual void readAdditionalSaveData(CompoundTag *tag);
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protected:
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virtual shared_ptr<Entity> findAttackTarget();
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public:
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virtual bool hurt(DamageSource *source, float dmg);
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private:
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void alert(shared_ptr<Entity> target);
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protected:
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virtual int getAmbientSound();
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virtual int getHurtSound();
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virtual int getDeathSound();
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virtual void dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel);
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public:
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virtual bool mobInteract(shared_ptr<Player> player);
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protected:
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virtual void dropRareDeathLoot(int rareLootLevel);
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virtual int getDeathLoot();
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virtual void populateDefaultEquipmentSlots();
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public:
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virtual MobGroupData *finalizeMobSpawn(MobGroupData *groupData, int extraData = 0); // 4J Added extraData param
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};
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