This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
204 lines
4.9 KiB
C++
204 lines
4.9 KiB
C++
#include "stdafx.h"
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#include "com.mojang.nbt.h"
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#include "net.minecraft.stats.h"
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#include "net.minecraft.world.level.tile.h"
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#include "net.minecraft.world.phys.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.item.h"
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#include "net.minecraft.world.entity.h"
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#include "net.minecraft.world.entity.ai.attributes.h"
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#include "net.minecraft.world.entity.ai.goal.h"
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#include "net.minecraft.world.entity.ai.navigation.h"
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#include "net.minecraft.world.entity.item.h"
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#include "net.minecraft.world.entity.monster.h"
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#include "net.minecraft.world.entity.player.h"
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#include "net.minecraft.world.entity.global.h"
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#include "Pig.h"
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#include "..\Minecraft.Client\Textures.h"
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#include "MobCategory.h"
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Pig::Pig(Level *level) : Animal( level )
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{
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// 4J Stu - This function call had to be moved here from the Entity ctor to ensure that
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// the derived version of the function is called
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this->defineSynchedData();
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registerAttributes();
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setHealth(getMaxHealth());
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setSize(0.9f, 0.9f);
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getNavigation()->setAvoidWater(true);
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goalSelector.addGoal(0, new FloatGoal(this));
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goalSelector.addGoal(1, new PanicGoal(this, 1.25));
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goalSelector.addGoal(2, controlGoal = new ControlledByPlayerGoal(this, 0.3f, 0.25f));
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goalSelector.addGoal(3, new BreedGoal(this, 1.0));
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goalSelector.addGoal(4, new TemptGoal(this, 1.2, Item::carrotOnAStick_Id, false));
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goalSelector.addGoal(4, new TemptGoal(this, 1.2, Item::carrots_Id, false));
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goalSelector.addGoal(5, new FollowParentGoal(this, 1.1));
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goalSelector.addGoal(6, new RandomStrollGoal(this, 1.0));
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goalSelector.addGoal(7, new LookAtPlayerGoal(this, typeid(Player), 6));
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goalSelector.addGoal(8, new RandomLookAroundGoal(this));
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}
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bool Pig::useNewAi()
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{
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return true;
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}
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void Pig::registerAttributes()
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{
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Animal::registerAttributes();
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getAttribute(SharedMonsterAttributes::MAX_HEALTH)->setBaseValue(10);
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getAttribute(SharedMonsterAttributes::MOVEMENT_SPEED)->setBaseValue(0.25f);
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}
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void Pig::newServerAiStep()
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{
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Animal::newServerAiStep();
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}
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bool Pig::canBeControlledByRider()
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{
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shared_ptr<ItemInstance> item = dynamic_pointer_cast<Player>(rider.lock())->getCarriedItem();
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return item != NULL && item->id == Item::carrotOnAStick_Id;
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}
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void Pig::defineSynchedData()
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{
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Animal::defineSynchedData();
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entityData->define(DATA_SADDLE_ID, (byte) 0);
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}
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void Pig::addAdditonalSaveData(CompoundTag *tag)
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{
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Animal::addAdditonalSaveData(tag);
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tag->putBoolean(L"Saddle", hasSaddle());
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}
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void Pig::readAdditionalSaveData(CompoundTag *tag)
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{
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Animal::readAdditionalSaveData(tag);
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setSaddle(tag->getBoolean(L"Saddle"));
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}
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int Pig::getAmbientSound()
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{
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return eSoundType_MOB_PIG_AMBIENT;
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}
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int Pig::getHurtSound()
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{
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return eSoundType_MOB_PIG_AMBIENT;
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}
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int Pig::getDeathSound()
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{
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return eSoundType_MOB_PIG_DEATH;
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}
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void Pig::playStepSound(int xt, int yt, int zt, int t)
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{
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playSound(eSoundType_MOB_PIG_STEP, 0.15f, 1);
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}
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bool Pig::mobInteract(shared_ptr<Player> player)
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{
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if(!Animal::mobInteract(player))
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{
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if (hasSaddle() && !level->isClientSide && (rider.lock() == NULL || rider.lock() == player))
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{
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// 4J HEG - Fixed issue with player not being able to dismount pig (issue #4479)
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player->ride( rider.lock() == player ? nullptr : shared_from_this() );
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return true;
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}
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return false;
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}
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return true;
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}
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int Pig::getDeathLoot()
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{
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if (this->isOnFire() ) return Item::porkChop_cooked->id;
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return Item::porkChop_raw_Id;
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}
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void Pig::dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel)
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{
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int count = random->nextInt(3) + 1 + random->nextInt(1 + playerBonusLevel);
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for (int i = 0; i < count; i++)
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{
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if (isOnFire())
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{
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spawnAtLocation(Item::porkChop_cooked_Id, 1);
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}
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else
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{
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spawnAtLocation(Item::porkChop_raw_Id, 1);
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}
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}
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if (hasSaddle()) spawnAtLocation(Item::saddle_Id, 1);
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}
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bool Pig::hasSaddle()
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{
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return (entityData->getByte(DATA_SADDLE_ID) & 1) != 0;
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}
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void Pig::setSaddle(bool value)
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{
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if (value)
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{
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entityData->set(DATA_SADDLE_ID, (byte) 1);
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}
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else
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{
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entityData->set(DATA_SADDLE_ID, (byte) 0);
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}
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}
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void Pig::thunderHit(const LightningBolt *lightningBolt)
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{
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if (level->isClientSide) return;
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shared_ptr<PigZombie> pz = shared_ptr<PigZombie>( new PigZombie(level) );
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pz->moveTo(x, y, z, yRot, xRot);
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level->addEntity(pz);
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remove();
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}
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void Pig::causeFallDamage(float distance)
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{
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Animal::causeFallDamage(distance);
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if ( (distance > 5) && rider.lock() != NULL && rider.lock()->instanceof(eTYPE_PLAYER) )
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{
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(dynamic_pointer_cast<Player>(rider.lock()))->awardStat(GenericStats::flyPig(),GenericStats::param_flyPig());
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}
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}
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shared_ptr<AgableMob> Pig::getBreedOffspring(shared_ptr<AgableMob> target)
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{
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// 4J - added limit to number of animals that can be bred
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if( level->canCreateMore( GetType(), Level::eSpawnType_Breed) )
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{
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return shared_ptr<Pig>( new Pig(level) );
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}
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else
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{
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return nullptr;
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}
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}
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bool Pig::isFood(shared_ptr<ItemInstance> itemInstance)
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{
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return itemInstance != NULL && itemInstance->id == Item::carrots_Id;
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}
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ControlledByPlayerGoal *Pig::getControlGoal()
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{
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return controlGoal;
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}
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