This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
35 lines
828 B
C++
35 lines
828 B
C++
#include "stdafx.h"
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#include "PerformanceTimer.h"
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PerformanceTimer::PerformanceTimer()
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{
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#ifndef _CONTENT_PACKAGE
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// Get the frequency of the timer
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LARGE_INTEGER qwTicksPerSec;
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QueryPerformanceFrequency( &qwTicksPerSec );
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m_fSecsPerTick = 1.0f / (float)qwTicksPerSec.QuadPart;
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Reset();
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#endif
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}
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void PerformanceTimer::Reset()
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{
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#ifndef _CONTENT_PACKAGE
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QueryPerformanceCounter( &m_qwStartTime );
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#endif
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}
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void PerformanceTimer::PrintElapsedTime(const wstring &description)
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{
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#ifndef _CONTENT_PACKAGE
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LARGE_INTEGER qwNewTime, qwDeltaTime;
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QueryPerformanceCounter( &qwNewTime );
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qwDeltaTime.QuadPart = qwNewTime.QuadPart - m_qwStartTime.QuadPart;
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float fElapsedTime = m_fSecsPerTick * ((FLOAT)(qwDeltaTime.QuadPart));
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app.DebugPrintf("TIMER: %ls: Elapsed time %f\n", description.c_str(), fElapsedTime);
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#endif
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} |