Files
MinecraftConsoles/Minecraft.World/PerformanceTimer.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

35 lines
828 B
C++

#include "stdafx.h"
#include "PerformanceTimer.h"
PerformanceTimer::PerformanceTimer()
{
#ifndef _CONTENT_PACKAGE
// Get the frequency of the timer
LARGE_INTEGER qwTicksPerSec;
QueryPerformanceFrequency( &qwTicksPerSec );
m_fSecsPerTick = 1.0f / (float)qwTicksPerSec.QuadPart;
Reset();
#endif
}
void PerformanceTimer::Reset()
{
#ifndef _CONTENT_PACKAGE
QueryPerformanceCounter( &m_qwStartTime );
#endif
}
void PerformanceTimer::PrintElapsedTime(const wstring &description)
{
#ifndef _CONTENT_PACKAGE
LARGE_INTEGER qwNewTime, qwDeltaTime;
QueryPerformanceCounter( &qwNewTime );
qwDeltaTime.QuadPart = qwNewTime.QuadPart - m_qwStartTime.QuadPart;
float fElapsedTime = m_fSecsPerTick * ((FLOAT)(qwDeltaTime.QuadPart));
app.DebugPrintf("TIMER: %ls: Elapsed time %f\n", description.c_str(), fElapsedTime);
#endif
}