Files
MinecraftConsoles/Minecraft.World/PathfinderMob.h
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

70 lines
1.5 KiB
C++

#pragma once
#include "Mob.h"
class Level;
class Path;
class PathfinderMob : public Mob
{
public:
static AttributeModifier *SPEED_MODIFIER_FLEEING;
private:
static const int MAX_TURN = 30;
public:
PathfinderMob(Level *level);
virtual ~PathfinderMob();
private:
Path *path;
protected:
shared_ptr<Entity> attackTarget;
bool holdGround;
int fleeTime;
private:
Pos *restrictCenter;
float restrictRadius;
Goal *leashRestrictionGoal;
bool addedLeashRestrictionGoal;
protected:
virtual bool shouldHoldGround();
virtual void serverAiStep();
virtual void findRandomStrollLocation(int quadrant = -1);
virtual void checkHurtTarget(shared_ptr<Entity> target, float d);
public:
virtual float getWalkTargetValue(int x, int y, int z);
protected:
virtual shared_ptr<Entity> findAttackTarget();
public:
virtual bool canSpawn();
virtual bool isPathFinding();
virtual void setPath(Path *path);
virtual shared_ptr<Entity> getAttackTarget();
virtual void setAttackTarget(shared_ptr<Entity> attacker);
// might move to navigation, might make area
virtual bool isWithinRestriction();
virtual bool isWithinRestriction(int x, int y, int z);
virtual void restrictTo(int x, int y, int z, int radius);
virtual Pos *getRestrictCenter();
virtual float getRestrictRadius();
virtual void clearRestriction();
virtual bool hasRestriction();
protected:
void tickLeash();
void onLeashDistance(float distanceToLeashHolder);
// 4J added
public:
virtual bool couldWander();
};