* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
54 lines
1.5 KiB
C++
54 lines
1.5 KiB
C++
#pragma once
|
|
#include "JavaIntHash.h"
|
|
using namespace std;
|
|
|
|
class LevelSource;
|
|
|
|
class PathFinder
|
|
{
|
|
private:
|
|
LevelSource *level;
|
|
|
|
BinaryHeap openSet;
|
|
|
|
// 4J Jev, was a IntHashMap, thought this was close enough.
|
|
unordered_map<int, Node *, IntKeyHash, IntKeyEq> nodes;
|
|
|
|
NodeArray *neighbors;
|
|
|
|
bool canPassDoors;
|
|
bool canOpenDoors;
|
|
bool avoidWater;
|
|
bool canFloat;
|
|
|
|
public:
|
|
PathFinder(LevelSource *level, bool canPassDoors, bool canOpenDoors, bool avoidWater, bool canFloat);
|
|
~PathFinder();
|
|
|
|
Path *findPath(Entity *from, Entity *to, float maxDist);
|
|
Path *findPath(Entity *from, int x, int y, int z, float maxDist);
|
|
|
|
private:
|
|
Path *findPath(Entity *e, double xt, double yt, double zt, float maxDist);
|
|
|
|
// function A*(start,goal)
|
|
Path *findPath(Entity *e, Node *from, Node *to, Node *size, float maxDist);
|
|
int getNeighbors(Entity *entity, Node *pos, Node *size, Node *target, float maxDist);
|
|
Node *getNode(Entity *entity, int x, int y, int z, Node *size, int jumpSize);
|
|
/*final*/ Node *getNode(int x, int y, int z);
|
|
|
|
public:
|
|
static const int TYPE_TRAP = -4;
|
|
static const int TYPE_FENCE = -3;
|
|
static const int TYPE_LAVA = -2;
|
|
static const int TYPE_WATER = -1;
|
|
static const int TYPE_BLOCKED = 0;
|
|
static const int TYPE_OPEN = 1;
|
|
static const int TYPE_WALKABLE = 2;
|
|
|
|
int isFree(Entity *entity, int x, int y, int z, Node *size);
|
|
static int isFree(Entity *entity, int x, int y, int z, Node *size, bool avoidWater, bool canOpenDoors, bool canPassDoors);
|
|
|
|
// function reconstruct_path(came_from,current_node)
|
|
Path *reconstruct_path(Node *from, Node *to);
|
|
}; |