This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
36 lines
1.1 KiB
C++
36 lines
1.1 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.entity.h"
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#include "net.minecraft.world.entity.animal.h"
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#include "OwnerHurtTargetGoal.h"
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OwnerHurtTargetGoal::OwnerHurtTargetGoal(TamableAnimal *tameAnimal) : TargetGoal(tameAnimal, 32, false)
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{
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this->tameAnimal = tameAnimal;
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setRequiredControlFlags(TargetGoal::TargetFlag);
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timestamp = 0;
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}
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bool OwnerHurtTargetGoal::canUse()
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{
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if (!tameAnimal->isTame()) return false;
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shared_ptr<LivingEntity> owner = dynamic_pointer_cast<LivingEntity>( tameAnimal->getOwner() );
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if (owner == NULL) return false;
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ownerLastHurt = weak_ptr<LivingEntity>(owner->getLastHurtMob());
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int ts = owner->getLastHurtMobTimestamp();
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shared_ptr<LivingEntity> locked = ownerLastHurt.lock();
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return ts != timestamp && canAttack(locked, false) && tameAnimal->wantsToAttack(locked, owner);
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}
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void OwnerHurtTargetGoal::start()
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{
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mob->setTarget(ownerLastHurt.lock());
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shared_ptr<LivingEntity> owner = dynamic_pointer_cast<LivingEntity>( tameAnimal->getOwner() );
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if (owner != NULL)
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{
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timestamp = owner->getLastHurtMobTimestamp();
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TargetGoal::start();
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}
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} |