Files
MinecraftConsoles/Minecraft.World/OfferFlowerGoal.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

44 lines
1.1 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.entity.ai.control.h"
#include "net.minecraft.world.entity.npc.h"
#include "net.minecraft.world.entity.animal.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.phys.h"
#include "OfferFlowerGoal.h"
OfferFlowerGoal::OfferFlowerGoal(VillagerGolem *golem)
{
this->golem = golem;
setRequiredControlFlags(Control::MoveControlFlag | Control::LookControlFlag);
}
bool OfferFlowerGoal::canUse()
{
if (!golem->level->isDay()) return false;
if (golem->getRandom()->nextInt(8000) != 0) return false;
villager = weak_ptr<Villager>(dynamic_pointer_cast<Villager>( golem->level->getClosestEntityOfClass(typeid(Villager), golem->bb->grow(6, 2, 6), golem->shared_from_this()) ));
return villager.lock() != NULL;
}
bool OfferFlowerGoal::canContinueToUse()
{
return _tick > 0 && villager.lock() != NULL;
}
void OfferFlowerGoal::start()
{
_tick = OFFER_TICKS;
golem->offerFlower(true);
}
void OfferFlowerGoal::stop()
{
golem->offerFlower(false);
villager = weak_ptr<Villager>();
}
void OfferFlowerGoal::tick()
{
golem->getLookControl()->setLookAt(villager.lock(), 30, 30);
--_tick;
}