This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
44 lines
1.1 KiB
C++
44 lines
1.1 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.entity.ai.control.h"
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#include "net.minecraft.world.entity.npc.h"
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#include "net.minecraft.world.entity.animal.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.phys.h"
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#include "OfferFlowerGoal.h"
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OfferFlowerGoal::OfferFlowerGoal(VillagerGolem *golem)
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{
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this->golem = golem;
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setRequiredControlFlags(Control::MoveControlFlag | Control::LookControlFlag);
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}
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bool OfferFlowerGoal::canUse()
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{
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if (!golem->level->isDay()) return false;
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if (golem->getRandom()->nextInt(8000) != 0) return false;
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villager = weak_ptr<Villager>(dynamic_pointer_cast<Villager>( golem->level->getClosestEntityOfClass(typeid(Villager), golem->bb->grow(6, 2, 6), golem->shared_from_this()) ));
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return villager.lock() != NULL;
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}
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bool OfferFlowerGoal::canContinueToUse()
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{
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return _tick > 0 && villager.lock() != NULL;
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}
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void OfferFlowerGoal::start()
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{
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_tick = OFFER_TICKS;
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golem->offerFlower(true);
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}
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void OfferFlowerGoal::stop()
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{
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golem->offerFlower(false);
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villager = weak_ptr<Villager>();
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}
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void OfferFlowerGoal::tick()
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{
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golem->getLookControl()->setLookAt(villager.lock(), 30, 30);
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--_tick;
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} |