This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
61 lines
1.7 KiB
C++
61 lines
1.7 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.entity.ai.control.h"
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#include "net.minecraft.world.entity.ai.navigation.h"
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#include "net.minecraft.world.entity.h"
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#include "net.minecraft.world.entity.animal.h"
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#include "net.minecraft.world.phys.h"
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#include "OcelotAttackGoal.h"
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OcelotAttackGoal::OcelotAttackGoal(Mob *mob)
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{
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target = weak_ptr<LivingEntity>();
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attackTime = 0;
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speed = 0;
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trackTarget = false;
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this->mob = mob;
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this->level = mob->level;
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setRequiredControlFlags(Control::MoveControlFlag | Control::LookControlFlag);
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}
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bool OcelotAttackGoal::canUse()
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{
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shared_ptr<LivingEntity> bestTarget = mob->getTarget();
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if (bestTarget == NULL) return false;
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target = weak_ptr<LivingEntity>(bestTarget);
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return true;
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}
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bool OcelotAttackGoal::canContinueToUse()
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{
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if (target.lock() == NULL || !target.lock()->isAlive()) return false;
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if (mob->distanceToSqr(target.lock()) > 15 * 15) return false;
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return !mob->getNavigation()->isDone() || canUse();
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}
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void OcelotAttackGoal::stop()
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{
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target = weak_ptr<Mob>();
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mob->getNavigation()->stop();
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}
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void OcelotAttackGoal::tick()
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{
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mob->getLookControl()->setLookAt(target.lock(), 30, 30);
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double meleeRadiusSqr = (mob->bbWidth * 2) * (mob->bbWidth * 2);
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double distSqr = mob->distanceToSqr(target.lock()->x, target.lock()->bb->y0, target.lock()->z);
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double speedModifier = Ocelot::WALK_SPEED_MOD;
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if (distSqr > meleeRadiusSqr && distSqr < 4 * 4) speedModifier = Ocelot::SPRINT_SPEED_MOD;
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else if (distSqr < 15 * 15) speedModifier = Ocelot::SNEAK_SPEED_MOD;
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mob->getNavigation()->moveTo(target.lock(), speedModifier);
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attackTime = max(attackTime - 1, 0);
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if (distSqr > meleeRadiusSqr) return;
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if (attackTime > 0) return;
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attackTime = 20;
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mob->doHurtTarget(target.lock());
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} |