Files
MinecraftConsoles/Minecraft.World/OcelotAttackGoal.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

61 lines
1.7 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.entity.ai.control.h"
#include "net.minecraft.world.entity.ai.navigation.h"
#include "net.minecraft.world.entity.h"
#include "net.minecraft.world.entity.animal.h"
#include "net.minecraft.world.phys.h"
#include "OcelotAttackGoal.h"
OcelotAttackGoal::OcelotAttackGoal(Mob *mob)
{
target = weak_ptr<LivingEntity>();
attackTime = 0;
speed = 0;
trackTarget = false;
this->mob = mob;
this->level = mob->level;
setRequiredControlFlags(Control::MoveControlFlag | Control::LookControlFlag);
}
bool OcelotAttackGoal::canUse()
{
shared_ptr<LivingEntity> bestTarget = mob->getTarget();
if (bestTarget == NULL) return false;
target = weak_ptr<LivingEntity>(bestTarget);
return true;
}
bool OcelotAttackGoal::canContinueToUse()
{
if (target.lock() == NULL || !target.lock()->isAlive()) return false;
if (mob->distanceToSqr(target.lock()) > 15 * 15) return false;
return !mob->getNavigation()->isDone() || canUse();
}
void OcelotAttackGoal::stop()
{
target = weak_ptr<Mob>();
mob->getNavigation()->stop();
}
void OcelotAttackGoal::tick()
{
mob->getLookControl()->setLookAt(target.lock(), 30, 30);
double meleeRadiusSqr = (mob->bbWidth * 2) * (mob->bbWidth * 2);
double distSqr = mob->distanceToSqr(target.lock()->x, target.lock()->bb->y0, target.lock()->z);
double speedModifier = Ocelot::WALK_SPEED_MOD;
if (distSqr > meleeRadiusSqr && distSqr < 4 * 4) speedModifier = Ocelot::SPRINT_SPEED_MOD;
else if (distSqr < 15 * 15) speedModifier = Ocelot::SNEAK_SPEED_MOD;
mob->getNavigation()->moveTo(target.lock(), speedModifier);
attackTime = max(attackTime - 1, 0);
if (distSqr > meleeRadiusSqr) return;
if (attackTime > 0) return;
attackTime = 20;
mob->doHurtTarget(target.lock());
}