* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
90 lines
2.0 KiB
C++
90 lines
2.0 KiB
C++
#pragma once
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#include "TamableAnimal.h"
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class TemptGoal;
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class Ocelot : public TamableAnimal
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{
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friend class OcelotSitOnTileGoal;
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public:
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eINSTANCEOF GetType() { return eTYPE_OCELOT; }
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static Entity *create(Level *level) { return new Ocelot(level); }
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public:
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static const double SNEAK_SPEED_MOD;
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static const double WALK_SPEED_MOD;
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static const double FOLLOW_SPEED_MOD;
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static const double SPRINT_SPEED_MOD;
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private:
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static const int DATA_TYPE_ID;
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public:
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enum
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{
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TYPE_OCELOT,
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TYPE_BLACK,
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TYPE_RED,
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TYPE_SIAMESE,
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};
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private:
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TemptGoal *temptGoal;
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public:
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Ocelot(Level *level);
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protected:
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virtual void defineSynchedData();
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public:
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virtual void serverAiMobStep();
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protected:
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virtual bool removeWhenFarAway();
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public:
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virtual bool useNewAi();
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protected:
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virtual void registerAttributes();
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virtual void causeFallDamage(float distance);
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public:
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virtual void addAdditonalSaveData(CompoundTag *tag);
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virtual void readAdditionalSaveData(CompoundTag *tag);
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protected:
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virtual int getAmbientSound();
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virtual int getHurtSound();
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virtual int getDeathSound();
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virtual float getSoundVolume();
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virtual int getDeathLoot();
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public:
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virtual bool doHurtTarget(shared_ptr<Entity> target);
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virtual bool hurt(DamageSource *source, float dmg);
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protected:
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virtual void dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel);
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public:
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virtual bool mobInteract(shared_ptr<Player> player);
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virtual shared_ptr<AgableMob> getBreedOffspring(shared_ptr<AgableMob> target);
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virtual bool isFood(shared_ptr<ItemInstance> itemInstance);
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virtual bool canMate(shared_ptr<Animal> animal);
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virtual int getCatType();
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virtual void setCatType(int type);
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virtual bool canSpawn();
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virtual wstring getAName();
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virtual MobGroupData *finalizeMobSpawn(MobGroupData *groupData, int extraData = 0); // 4J Added extraData param
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// 4J-JEV: Added for tooltips, is cat annoying player by sitting on chest or furnace.
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private:
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void setSittingOnTile(bool val);
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public:
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bool isSittingOnTile();
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}; |