This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
87 lines
2.4 KiB
C++
87 lines
2.4 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.tile.entity.h"
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#include "NoteBlockTile.h"
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#include "SoundTypes.h"
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NoteBlockTile::NoteBlockTile(int id) : BaseEntityTile(id, Material::wood)
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{
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}
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void NoteBlockTile::neighborChanged(Level *level, int x, int y, int z, int type)
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{
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app.DebugPrintf("-------- Neighbour changed type %d\n", type);
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bool signal = level->hasNeighborSignal(x, y, z);
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shared_ptr<MusicTileEntity> mte = dynamic_pointer_cast<MusicTileEntity>( level->getTileEntity(x, y, z) );
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app.DebugPrintf("-------- Signal is %s, tile is currently %s\n",signal?"TRUE":"FALSE", mte->on?"ON":"OFF");
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if (mte != NULL && mte->on != signal)
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{
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if (signal)
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{
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mte->playNote(level, x, y, z);
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}
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mte->on = signal;
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}
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}
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// 4J-PB - Adding a TestUse for tooltip display
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bool NoteBlockTile::TestUse()
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{
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return true;
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}
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bool NoteBlockTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param
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{
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if (soundOnly) return false;
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if (level->isClientSide) return true;
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shared_ptr<MusicTileEntity> mte = dynamic_pointer_cast<MusicTileEntity>( level->getTileEntity(x, y, z) );
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if (mte != NULL )
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{
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mte->tune();
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mte->playNote(level, x, y, z);
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}
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return true;
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}
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void NoteBlockTile::attack(Level *level, int x, int y, int z, shared_ptr<Player> player)
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{
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if (level->isClientSide) return;
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shared_ptr<MusicTileEntity> mte = dynamic_pointer_cast<MusicTileEntity>( level->getTileEntity(x, y, z) );
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if( mte != NULL ) mte->playNote(level, x, y, z);
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}
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shared_ptr<TileEntity> NoteBlockTile::newTileEntity(Level *level)
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{
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return shared_ptr<MusicTileEntity>( new MusicTileEntity() );
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}
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bool NoteBlockTile::triggerEvent(Level *level, int x, int y, int z, int i, int note)
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{
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float pitch = (float) pow(2, (note - 12) / 12.0);
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int iSound;
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switch(i)
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{
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case 1:
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iSound=eSoundType_NOTE_BD;
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break;
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case 2:
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iSound=eSoundType_NOTE_SNARE;
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break;
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case 3:
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iSound=eSoundType_NOTE_HAT;
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break;
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case 4:
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iSound=eSoundType_NOTE_BASSATTACK;
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break;
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default:
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iSound=eSoundType_NOTE_HARP;
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break;
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}
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app.DebugPrintf("NoteBlockTile::triggerEvent - playSound - pitch = %f\n",pitch);
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level->playSound(x + 0.5, y + 0.5, z + 0.5, iSound, 3, pitch);
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level->addParticle(eParticleType_note, x + 0.5, y + 1.2, z + 0.5, note / 24.0, 0, 0);
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return true;
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}
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