This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
248 lines
6.5 KiB
C++
248 lines
6.5 KiB
C++
#include "stdafx.h"
|
|
#include "net.minecraft.world.level.h"
|
|
#include "net.minecraft.world.level.redstone.h"
|
|
#include "NotGateTile.h"
|
|
#include "SoundTypes.h"
|
|
#include "net.minecraft.world.h"
|
|
|
|
unordered_map<Level *, deque<NotGateTile::Toggle> *> NotGateTile::recentToggles = unordered_map<Level *, deque<NotGateTile::Toggle> *>();
|
|
|
|
// 4J - added, to tie in with other changes brought forward from 1.3.2 to associate toggles with a level. In addition to what the java
|
|
// version does, we are also removing any references to levels that we are storing when they hit their dtor.
|
|
void NotGateTile::removeLevelReferences(Level *level)
|
|
{
|
|
if( recentToggles.find(level) != recentToggles.end() )
|
|
{
|
|
delete recentToggles[level];
|
|
recentToggles.erase(level);
|
|
}
|
|
}
|
|
|
|
bool NotGateTile::isToggledTooFrequently(Level *level, int x, int y, int z, bool add)
|
|
{
|
|
// 4J - brought forward changes to associate toggles with a level from 1.3.2
|
|
if( recentToggles.find(level) == recentToggles.end() )
|
|
{
|
|
recentToggles[level] = new deque<Toggle>;
|
|
}
|
|
if (add) recentToggles[level]->push_back(Toggle(x, y, z, level->getGameTime()));
|
|
int count = 0;
|
|
|
|
for (const auto& it : *recentToggles[level])
|
|
{
|
|
if (it.x == x && it.y == y && it.z == z)
|
|
{
|
|
count++;
|
|
if (count >= MAX_RECENT_TOGGLES)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
NotGateTile::NotGateTile(int id, bool on) : TorchTile(id)
|
|
{
|
|
this->on = on;
|
|
this->setTicking(true);
|
|
}
|
|
|
|
int NotGateTile::getTickDelay(Level *level)
|
|
{
|
|
return 2;
|
|
}
|
|
|
|
void NotGateTile::onPlace(Level *level, int x, int y, int z)
|
|
{
|
|
if (level->getData(x, y, z) == 0) TorchTile::onPlace(level, x, y, z);
|
|
if (on)
|
|
{
|
|
level->updateNeighborsAt(x, y - 1, z, id);
|
|
level->updateNeighborsAt(x, y + 1, z, id);
|
|
level->updateNeighborsAt(x - 1, y, z, id);
|
|
level->updateNeighborsAt(x + 1, y, z, id);
|
|
level->updateNeighborsAt(x, y, z - 1, id);
|
|
level->updateNeighborsAt(x, y, z + 1, id);
|
|
}
|
|
}
|
|
|
|
void NotGateTile::onRemove(Level *level, int x, int y, int z, int id, int data)
|
|
{
|
|
if (on)
|
|
{
|
|
level->updateNeighborsAt(x, y - 1, z, this->id);
|
|
level->updateNeighborsAt(x, y + 1, z, this->id);
|
|
level->updateNeighborsAt(x - 1, y, z, this->id);
|
|
level->updateNeighborsAt(x + 1, y, z, this->id);
|
|
level->updateNeighborsAt(x, y, z - 1, this->id);
|
|
level->updateNeighborsAt(x, y, z + 1, this->id);
|
|
}
|
|
}
|
|
|
|
int NotGateTile::getSignal(LevelSource *level, int x, int y, int z, int face)
|
|
{
|
|
if (!on) return Redstone::SIGNAL_NONE;
|
|
|
|
int dir = level->getData(x, y, z);
|
|
|
|
if (dir == 5 && face == 1) return Redstone::SIGNAL_NONE;
|
|
if (dir == 3 && face == 3) return Redstone::SIGNAL_NONE;
|
|
if (dir == 4 && face == 2) return Redstone::SIGNAL_NONE;
|
|
if (dir == 1 && face == 5) return Redstone::SIGNAL_NONE;
|
|
if (dir == 2 && face == 4) return Redstone::SIGNAL_NONE;
|
|
|
|
return Redstone::SIGNAL_MAX;
|
|
}
|
|
|
|
bool NotGateTile::hasNeighborSignal(Level *level, int x, int y, int z)
|
|
{
|
|
int dir = level->getData(x, y, z);
|
|
|
|
if (dir == 5 && level->hasSignal(x, y - 1, z, 0)) return true;
|
|
if (dir == 3 && level->hasSignal(x, y, z - 1, 2)) return true;
|
|
if (dir == 4 && level->hasSignal(x, y, z + 1, 3)) return true;
|
|
if (dir == 1 && level->hasSignal(x - 1, y, z, 4)) return true;
|
|
if (dir == 2 && level->hasSignal(x + 1, y, z, 5)) return true;
|
|
return false;
|
|
}
|
|
|
|
void NotGateTile::tick(Level *level, int x, int y, int z, Random *random)
|
|
{
|
|
bool neighborSignal = hasNeighborSignal(level, x, y, z);
|
|
|
|
// 4J - brought forward changes from 1.3.2 to associate toggles with level
|
|
if( recentToggles.find(level) != recentToggles.end() )
|
|
{
|
|
deque<Toggle> *toggles = recentToggles[level];
|
|
while (!toggles->empty() && level->getGameTime() - toggles->front().when > RECENT_TOGGLE_TIMER)
|
|
{
|
|
toggles->pop_front();
|
|
}
|
|
}
|
|
|
|
if (on)
|
|
{
|
|
if (neighborSignal)
|
|
{
|
|
level->setTileAndData(x, y, z, Tile::redstoneTorch_off_Id, level->getData(x, y, z), Tile::UPDATE_ALL);
|
|
|
|
if (isToggledTooFrequently(level, x, y, z, true))
|
|
{
|
|
app.DebugPrintf("Torch at (%d,%d,%d) has toggled too many times\n",x,y,z);
|
|
|
|
level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, eSoundType_RANDOM_FIZZ, 0.5f, 2.6f + (level->random->nextFloat() - level->random->nextFloat()) * 0.8f);
|
|
for (int i = 0; i < 5; i++)
|
|
{
|
|
double xx = x + random->nextDouble() * 0.6 + 0.2;
|
|
double yy = y + random->nextDouble() * 0.6 + 0.2;
|
|
double zz = z + random->nextDouble() * 0.6 + 0.2;
|
|
|
|
level->addParticle(eParticleType_smoke, xx, yy, zz, 0, 0, 0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (!neighborSignal)
|
|
{
|
|
if (!isToggledTooFrequently(level, x, y, z, false))
|
|
{
|
|
level->setTileAndData(x, y, z, Tile::redstoneTorch_on_Id, level->getData(x, y, z), Tile::UPDATE_ALL);
|
|
}
|
|
else
|
|
{
|
|
app.DebugPrintf("Torch at (%d,%d,%d) has toggled too many times\n",x,y,z);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void NotGateTile::neighborChanged(Level *level, int x, int y, int z, int type)
|
|
{
|
|
if (checkDoPop(level, x, y, z, type))
|
|
{
|
|
return;
|
|
}
|
|
|
|
bool neighborSignal = hasNeighborSignal(level, x, y, z);
|
|
if ((on && neighborSignal) || (!on && !neighborSignal))
|
|
{
|
|
level->addToTickNextTick(x, y, z, id, getTickDelay(level));
|
|
}
|
|
}
|
|
|
|
int NotGateTile::getDirectSignal(LevelSource *level, int x, int y, int z, int face)
|
|
{
|
|
if (face == 0)
|
|
{
|
|
return getSignal(level, x, y, z, face);
|
|
}
|
|
return Redstone::SIGNAL_NONE;
|
|
}
|
|
|
|
int NotGateTile::getResource(int data, Random *random, int playerBonusLevel)
|
|
{
|
|
return Tile::redstoneTorch_on_Id;
|
|
}
|
|
|
|
bool NotGateTile::isSignalSource()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
void NotGateTile::animateTick(Level *level, int xt, int yt, int zt, Random *random)
|
|
{
|
|
if (!on) return;
|
|
int dir = level->getData(xt, yt, zt);
|
|
double x = xt + 0.5f + (random->nextFloat() - 0.5f) * 0.2;
|
|
double y = yt + 0.7f + (random->nextFloat() - 0.5f) * 0.2;
|
|
double z = zt + 0.5f + (random->nextFloat() - 0.5f) * 0.2;
|
|
double h = 0.22f;
|
|
double r = 0.27f;
|
|
if (dir == 1)
|
|
{
|
|
level->addParticle(eParticleType_reddust, x - r, y + h, z, 0, 0, 0);
|
|
}
|
|
else if(dir == 2)
|
|
{
|
|
level->addParticle(eParticleType_reddust, x + r, y + h, z, 0, 0, 0);
|
|
}
|
|
else if (dir == 3)
|
|
{
|
|
level->addParticle(eParticleType_reddust, x, y + h, z - r, 0, 0, 0);
|
|
}
|
|
else if (dir == 4)
|
|
{
|
|
level->addParticle(eParticleType_reddust, x, y + h, z + r, 0, 0, 0);
|
|
}
|
|
else
|
|
{
|
|
level->addParticle(eParticleType_reddust, x, y, z, 0, 0, 0);
|
|
}
|
|
|
|
}
|
|
|
|
int NotGateTile::cloneTileId(Level *level, int x, int y, int z)
|
|
{
|
|
return Tile::redstoneTorch_on_Id;
|
|
}
|
|
|
|
void NotGateTile::levelTimeChanged(Level *level, int64_t delta, int64_t newTime)
|
|
{
|
|
deque<Toggle> *toggles = recentToggles[level];
|
|
|
|
if (toggles != NULL)
|
|
{
|
|
for (auto& toggle : *toggles)
|
|
{
|
|
toggle.when += delta;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool NotGateTile::isMatching(int id)
|
|
{
|
|
return id == Tile::redstoneTorch_off_Id || id == Tile::redstoneTorch_on_Id;
|
|
} |