This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
75 lines
1.4 KiB
C++
75 lines
1.4 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.entity.h"
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#include "net.minecraft.world.level.pathfinder.h"
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// 4J - added for common ctor code
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// Do all the default initialisations done in the java class
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void Node::_init()
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{
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heapIdx = -1;
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closed = false;
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cameFrom = NULL;
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}
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Node::Node(const int x, const int y, const int z) :
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x(x),
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y(y),
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z(z),
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hash(createHash(x, y, z))
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{
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_init();
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//this->x = x;
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//this->y = y;
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//this->z = z;
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//hash = createHash(x, y, z);
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}
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int Node::createHash(const int x, const int y, const int z)
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{
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return (y & 0xff) | ((x & 0x7fff) << 8) | ((z & 0x7fff) << 24) | ((x < 0) ? 0x0080000000 : 0) | ((z < 0) ? 0x0000008000 : 0);
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}
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float Node::distanceTo(Node *to)
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{
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float xd = (float) ( to->x - x );
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float yd = (float) ( to->y - y );
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float zd = (float) ( to->z - z );
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return Mth::sqrt(xd * xd + yd * yd + zd * zd);
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}
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float Node::distanceToSqr(Node *to)
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{
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float xd = to->x - x;
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float yd = to->y - y;
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float zd = to->z - z;
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return xd * xd + yd * yd + zd * zd;
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}
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bool Node::equals(Node *o)
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{
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//4J Jev, never used anything other than a node.
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//if (dynamic_cast<Node *>((Node *) o) != NULL)
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//{
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return hash == o->hash && x == o->x && y == o->y && z == o->z;
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//}
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//return false;
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}
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int Node::hashCode()
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{
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return hash;
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}
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bool Node::inOpenSet()
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{
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return heapIdx >= 0;
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}
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wstring Node::toString()
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{
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return std::to_wstring(x) + L", " + std::to_wstring(y) + L", " + std::to_wstring(z);
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} |