Files
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

75 lines
1.4 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.entity.h"
#include "net.minecraft.world.level.pathfinder.h"
// 4J - added for common ctor code
// Do all the default initialisations done in the java class
void Node::_init()
{
heapIdx = -1;
closed = false;
cameFrom = NULL;
}
Node::Node(const int x, const int y, const int z) :
x(x),
y(y),
z(z),
hash(createHash(x, y, z))
{
_init();
//this->x = x;
//this->y = y;
//this->z = z;
//hash = createHash(x, y, z);
}
int Node::createHash(const int x, const int y, const int z)
{
return (y & 0xff) | ((x & 0x7fff) << 8) | ((z & 0x7fff) << 24) | ((x < 0) ? 0x0080000000 : 0) | ((z < 0) ? 0x0000008000 : 0);
}
float Node::distanceTo(Node *to)
{
float xd = (float) ( to->x - x );
float yd = (float) ( to->y - y );
float zd = (float) ( to->z - z );
return Mth::sqrt(xd * xd + yd * yd + zd * zd);
}
float Node::distanceToSqr(Node *to)
{
float xd = to->x - x;
float yd = to->y - y;
float zd = to->z - z;
return xd * xd + yd * yd + zd * zd;
}
bool Node::equals(Node *o)
{
//4J Jev, never used anything other than a node.
//if (dynamic_cast<Node *>((Node *) o) != NULL)
//{
return hash == o->hash && x == o->x && y == o->y && z == o->z;
//}
//return false;
}
int Node::hashCode()
{
return hash;
}
bool Node::inOpenSet()
{
return heapIdx >= 0;
}
wstring Node::toString()
{
return std::to_wstring(x) + L", " + std::to_wstring(y) + L", " + std::to_wstring(z);
}