* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
32 lines
1.1 KiB
C++
32 lines
1.1 KiB
C++
#pragma once
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#include "Bush.h"
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class ChunkRebuildData;
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class NetherWartTile : public Bush
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{
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friend class ChunkRebuildData;
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private:
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static const int MAX_AGE = 3;
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static const int NETHER_STALK_TEXTURE_COUNT = 3;
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Icon *icons[NETHER_STALK_TEXTURE_COUNT];
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public:
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NetherWartTile(int id);
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virtual void updateDefaultShape(); // 4J Added override
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virtual bool mayPlaceOn(int tile);
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// Brought forward to fix #60073 - TU7: Content: Gameplay: Nether Warts cannot be placed next to each other in the Nether
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virtual bool canSurvive(Level *level, int x, int y, int z);
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virtual void tick(Level *level, int x, int y, int z, Random *random);
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virtual void growCropsToMax(Level *level, int x, int y, int z);
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virtual Icon *getTexture(int face, int data);
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virtual int getRenderShape();
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virtual void spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonus);
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virtual int getResource(int data, Random *random, int playerBonusLevel);
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virtual int getResourceCount(Random *random);
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virtual int cloneTileId(Level *level, int x, int y, int z);
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void registerIcons(IconRegister *iconRegister);
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};
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