34 lines
1.1 KiB
C++
34 lines
1.1 KiB
C++
#pragma once
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#include "Bush.h"
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class ChunkRebuildData;
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class NetherStalkTile : public Bush
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{
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friend class ChunkRebuildData;
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private:
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static const int MAX_AGE = 3;
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static const int NETHER_STALK_TEXTURE_COUNT = 3;
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static const wstring TEXTURE_NAMES[];
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Icon **icons;
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public:
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NetherStalkTile(int id);
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virtual void updateDefaultShape(); // 4J Added override
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virtual bool mayPlaceOn(int tile);
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// Brought forward to fix #60073 - TU7: Content: Gameplay: Nether Warts cannot be placed next to each other in the Nether
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virtual bool canSurvive(Level *level, int x, int y, int z);
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virtual void tick(Level *level, int x, int y, int z, Random *random);
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virtual void growCropsToMax(Level *level, int x, int y, int z);
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virtual Icon *getTexture(int face, int data);
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virtual int getRenderShape();
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virtual void spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonus);
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virtual int getResource(int data, Random *random, int playerBonusLevel);
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virtual int getResourceCount(Random *random);
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virtual int cloneTileId(Level *level, int x, int y, int z);
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void registerIcons(IconRegister *iconRegister);
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};
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