Files
MinecraftConsoles/Minecraft.World/NetherBridgePieces.h
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

460 lines
16 KiB
C++

#pragma once
#include "StructurePiece.h"
class NetherBridgePieces
{
private:
static const int MAX_DEPTH = 30;
// the dungeon starts at 64 and traverses downwards to this point
static const int LOWEST_Y_POSITION = 10;
// 4J - added to replace use of Class<? extends NetherBridgePiece> within this class
enum EPieceClass
{
EPieceClass_BridgeStraight,
EPieceClass_BridgeEndFiller,
EPieceClass_BridgeCrossing,
EPieceClass_RoomCrossing,
EPieceClass_StairsRoom,
EPieceClass_MonsterThrone,
EPieceClass_CastleEntrance,
EPieceClass_CastleStalkRoom,
EPieceClass_CastleSmallCorridorPiece,
EPieceClass_CastleSmallCorridorCrossingPiece,
EPieceClass_CastleSmallCorridorRightTurnPiece,
EPieceClass_CastleSmallCorridorLeftTurnPiece,
EPieceClass_CastleCorridorStairsPiece,
EPieceClass_CastleCorridorTBalconyPiece
};
public:
static void loadStatic();
private:
class PieceWeight
{
public:
EPieceClass pieceClass;
const int weight;
int placeCount;
int maxPlaceCount;
bool allowInRow;
PieceWeight(EPieceClass pieceClass, int weight, int maxPlaceCount, bool allowInRow);
PieceWeight(EPieceClass pieceClass, int weight, int maxPlaceCount);
bool doPlace(int depth);
bool isValid();
};
static const int BRIDGE_PIECEWEIGHTS_COUNT = 6;
static const int CASTLE_PIECEWEIGHTS_COUNT = 7;
static NetherBridgePieces::PieceWeight *bridgePieceWeights[BRIDGE_PIECEWEIGHTS_COUNT];
static NetherBridgePieces::PieceWeight *castlePieceWeights[CASTLE_PIECEWEIGHTS_COUNT];
private:
class NetherBridgePiece;
static NetherBridgePiece *findAndCreateBridgePieceFactory(NetherBridgePieces::PieceWeight *piece, list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int depth);
/**
*
*
*/
public:
class StartPiece;
private:
class NetherBridgePiece : public StructurePiece
{
protected:
static const int FORTRESS_TREASURE_ITEMS_COUNT = 11;
static WeighedTreasure *fortressTreasureItems[FORTRESS_TREASURE_ITEMS_COUNT];
public:
NetherBridgePiece();
protected:
NetherBridgePiece(int genDepth);
virtual void readAdditonalSaveData(CompoundTag *tag);
virtual void addAdditonalSaveData(CompoundTag *tag);
private:
int updatePieceWeight(list<PieceWeight *> *currentPieces);
NetherBridgePiece *generatePiece(StartPiece *startPiece, list<NetherBridgePieces::PieceWeight *> *currentPieces, list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int depth);
StructurePiece *generateAndAddPiece(StartPiece *startPiece, list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int depth, bool isCastle);
protected:
StructurePiece *generateChildForward(StartPiece *startPiece, list<StructurePiece *> *pieces, Random *random, int xOff, int yOff, bool isCastle);
StructurePiece *generateChildLeft(StartPiece *startPiece, list<StructurePiece *> *pieces, Random *random, int yOff, int zOff, bool isCastle);
StructurePiece *generateChildRight(StartPiece *startPiece, list<StructurePiece *> *pieces, Random *random, int yOff, int zOff, bool isCastle);
static bool isOkBox(BoundingBox *box, StartPiece *startRoom); // 4J added startRoom param
void generateLightPost(Level *level, Random *random, BoundingBox *chunkBB, int x, int y, int z, int xOff, int zOff);
void generateLightPostFacingRight(Level *level, Random *random, BoundingBox *chunkBB, int x, int y, int z);
void generateLightPostFacingLeft(Level *level, Random *random, BoundingBox *chunkBB, int x, int y, int z);
void generateLightPostFacingUp(Level *level, Random *random, BoundingBox *chunkBB, int x, int y, int z);
void generateLightPostFacingDown(Level *level, Random *random, BoundingBox *chunkBB, int x, int y, int z);
};
/**
*
*
*/
class BridgeStraight : public NetherBridgePiece
{
public:
static StructurePiece *Create() { return new BridgeStraight(); }
virtual EStructurePiece GetType() { return eStructurePiece_BridgeStraight; }
private:
static const int width = 5;
static const int height = 10;
static const int depth = 19;
public:
BridgeStraight();
BridgeStraight(int genDepth, Random *random, BoundingBox *stairsBox, int direction);
virtual void addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random);
static BridgeStraight *createPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth);
virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
};
class BridgeEndFiller : public NetherBridgePiece
{
public:
static StructurePiece *Create() { return new BridgeEndFiller(); }
virtual EStructurePiece GetType() { return eStructurePiece_BridgeEndFiller; }
private:
static const int width = 5;
static const int height = 10;
static const int depth = 8;
int selfSeed;
public:
BridgeEndFiller();
BridgeEndFiller(int genDepth, Random *random, BoundingBox *stairsBox, int direction);
static BridgeEndFiller *createPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth);
virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
protected:
void readAdditonalSaveData(CompoundTag *tag);
void addAdditonalSaveData(CompoundTag *tag);
};
class BridgeCrossing : public NetherBridgePiece
{
public:
static StructurePiece *Create() { return new BridgeCrossing(); }
virtual EStructurePiece GetType() { return eStructurePiece_BridgeCrossing; }
private:
static const int width = 19;
static const int height = 10;
static const int depth = 19;
public:
BridgeCrossing();
BridgeCrossing(int genDepth, Random *random, BoundingBox *stairsBox, int direction);
protected:
BridgeCrossing(Random *random, int west, int north);
public:
virtual void addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random);
static BridgeCrossing *createPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth);
virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
};
public:
class StartPiece : public BridgeCrossing
{
public:
virtual EStructurePiece GetType() { return eStructurePiece_NetherBridgeStartPiece; }
public:
PieceWeight *previousPiece;
Level *m_level;
list<PieceWeight *> availableBridgePieces;
list<PieceWeight *> availableCastlePieces;
// this queue is used so that the addChildren calls are
// called in a random order
vector<StructurePiece *> pendingChildren;
StartPiece();
StartPiece(Random *random, int west, int north, Level *level); // 4J Added level param
protected:
virtual void readAdditonalSaveData(CompoundTag *tag);
virtual void addAdditonalSaveData(CompoundTag *tag);
};
private:
class RoomCrossing : public NetherBridgePiece
{
public:
static StructurePiece *Create() { return new RoomCrossing(); }
virtual EStructurePiece GetType() { return eStructurePiece_RoomCrossing; }
private:
static const int width = 7;
static const int height = 9;
static const int depth = 7;
public:
RoomCrossing();
RoomCrossing(int genDepth, Random *random, BoundingBox *box, int direction);
virtual void addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random);
static RoomCrossing *createPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth);
virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
};
class StairsRoom : public NetherBridgePiece
{
public:
static StructurePiece *Create() { return new StairsRoom(); }
virtual EStructurePiece GetType() { return eStructurePiece_StairsRoom; }
private:
static const int width = 7;
static const int height = 11;
static const int depth = 7;
public:
StairsRoom();
StairsRoom(int genDepth, Random *random, BoundingBox *box, int direction);
virtual void addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random);
static StairsRoom *createPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth);
virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
};
class MonsterThrone : public NetherBridgePiece
{
public:
static StructurePiece *Create() { return new MonsterThrone(); }
virtual EStructurePiece GetType() { return eStructurePiece_MonsterThrone; }
private:
static const int width = 7;
static const int height = 8;
static const int depth = 9;
bool hasPlacedMobSpawner;
public:
MonsterThrone();
MonsterThrone(int genDepth, Random *random, BoundingBox *box, int direction);
protected:
virtual void readAdditonalSaveData(CompoundTag *tag);
virtual void addAdditonalSaveData(CompoundTag *tag);
public:
static MonsterThrone *createPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth);
virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
};
/**
*
*
*/
class CastleEntrance : public NetherBridgePiece
{
public:
static StructurePiece *Create() { return new CastleEntrance(); }
virtual EStructurePiece GetType() { return eStructurePiece_CastleEntrance; }
private:
static const int width = 13;
static const int height = 14;
static const int depth = 13;
public:
CastleEntrance();
CastleEntrance(int genDepth, Random *random, BoundingBox *stairsBox, int direction);
virtual void addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random);
static CastleEntrance *createPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth);
virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
};
/**
*
*
*/
class CastleStalkRoom : public NetherBridgePiece
{
public:
static StructurePiece *Create() { return new CastleStalkRoom(); }
virtual EStructurePiece GetType() { return eStructurePiece_CastleStalkRoom; }
private:
static const int width = 13;
static const int height = 14;
static const int depth = 13;
public:
CastleStalkRoom();
CastleStalkRoom(int genDepth, Random *random, BoundingBox *stairsBox, int direction);
virtual void addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random);
static CastleStalkRoom *createPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth);
virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
};
/**
*
*
*/
class CastleSmallCorridorPiece : public NetherBridgePiece
{
public:
static StructurePiece *Create() { return new CastleSmallCorridorPiece(); }
virtual EStructurePiece GetType() { return eStructurePiece_CastleSmallCorridorPiece; }
private:
static const int width = 5;
static const int height = 7;
static const int depth = 5;
public:
CastleSmallCorridorPiece();
CastleSmallCorridorPiece(int genDepth, Random *random, BoundingBox *stairsBox, int direction);
virtual void addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random);
static CastleSmallCorridorPiece *createPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth);
virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
};
/**
*
*
*/
class CastleSmallCorridorCrossingPiece : public NetherBridgePiece
{
public:
static StructurePiece *Create() { return new CastleSmallCorridorCrossingPiece(); }
virtual EStructurePiece GetType() { return eStructurePiece_CastleSmallCorridorCrossingPiece; }
private:
static const int width = 5;
static const int height = 7;
static const int depth = 5;
public:
CastleSmallCorridorCrossingPiece();
CastleSmallCorridorCrossingPiece(int genDepth, Random *random, BoundingBox *stairsBox, int direction);
virtual void addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random);
static CastleSmallCorridorCrossingPiece *createPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth);
virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
};
/**
*
*
*/
class CastleSmallCorridorRightTurnPiece : public NetherBridgePiece
{
public:
static StructurePiece *Create() { return new CastleSmallCorridorRightTurnPiece(); }
virtual EStructurePiece GetType() { return eStructurePiece_CastleSmallCorridorRightTurnPiece; }
private:
static const int width = 5;
static const int height = 7;
static const int depth = 5;
bool isNeedingChest;
public:
CastleSmallCorridorRightTurnPiece();
CastleSmallCorridorRightTurnPiece(int genDepth, Random *random, BoundingBox *stairsBox, int direction);
protected:
virtual void readAdditonalSaveData(CompoundTag *tag);
virtual void addAdditonalSaveData(CompoundTag *tag);
public:
virtual void addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random);
static CastleSmallCorridorRightTurnPiece *createPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth);
virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
};
/**
*
*
*/
class CastleSmallCorridorLeftTurnPiece : public NetherBridgePiece
{
public:
static StructurePiece *Create() { return new CastleSmallCorridorLeftTurnPiece(); }
virtual EStructurePiece GetType() { return eStructurePiece_CastleSmallCorridorLeftTurnPiece; }
private:
static const int width = 5;
static const int height = 7;
static const int depth = 5;
bool isNeedingChest;
public:
CastleSmallCorridorLeftTurnPiece();
CastleSmallCorridorLeftTurnPiece(int genDepth, Random *random, BoundingBox *stairsBox, int direction);
protected:
virtual void readAdditonalSaveData(CompoundTag *tag);
virtual void addAdditonalSaveData(CompoundTag *tag);
public:
virtual void addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random);
static CastleSmallCorridorLeftTurnPiece *createPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth);
virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
};
/**
*
*
*/
class CastleCorridorStairsPiece : public NetherBridgePiece
{
public:
static StructurePiece *Create() { return new CastleCorridorStairsPiece(); }
virtual EStructurePiece GetType() { return eStructurePiece_CastleCorridorStairsPiece; }
private:
static const int width = 5;
static const int height = 14;
static const int depth = 10;
public:
CastleCorridorStairsPiece();
CastleCorridorStairsPiece(int genDepth, Random *random, BoundingBox *stairsBox, int direction);
virtual void addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random);
static CastleCorridorStairsPiece *createPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth);
virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
};
/**
*
*
*/
class CastleCorridorTBalconyPiece : public NetherBridgePiece
{
public:
static StructurePiece *Create() { return new CastleCorridorTBalconyPiece(); }
virtual EStructurePiece GetType() { return eStructurePiece_CastleCorridorTBalconyPiece; }
private:
static const int width = 9;
static const int height = 7;
static const int depth = 9;
public:
CastleCorridorTBalconyPiece();
CastleCorridorTBalconyPiece(int genDepth, Random *random, BoundingBox *stairsBox, int direction);
virtual void addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random);
static CastleCorridorTBalconyPiece *createPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth);
virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
};
};