* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
37 lines
907 B
C++
37 lines
907 B
C++
#pragma once
|
|
#include "StructureFeature.h"
|
|
#include "StructureStart.h"
|
|
#include "biome.h"
|
|
class Random;
|
|
|
|
class NetherBridgeFeature : public StructureFeature
|
|
{
|
|
|
|
private:
|
|
vector<Biome::MobSpawnerData *> bridgeEnemies;
|
|
bool isSpotSelected;
|
|
ChunkPos *netherFortressPos;
|
|
|
|
public:
|
|
NetherBridgeFeature();
|
|
~NetherBridgeFeature();
|
|
wstring getFeatureName();
|
|
vector<Biome::MobSpawnerData *> *getBridgeEnemies();
|
|
protected:
|
|
virtual bool isFeatureChunk(int x, int z, bool bIsSuperflat);
|
|
virtual StructureStart *createStructureStart(int x, int z);
|
|
public:
|
|
void clearCachedBuildings();
|
|
|
|
class NetherBridgeStart : public StructureStart
|
|
{
|
|
public:
|
|
static StructureStart *Create() { return new NetherBridgeStart(); }
|
|
virtual EStructureStart GetType() { return eStructureStart_NetherBridgeStart; }
|
|
|
|
public:
|
|
NetherBridgeStart();
|
|
NetherBridgeStart(Level *level, Random *random, int chunkX, int chunkZ);
|
|
};
|
|
};
|