This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
79 lines
2.4 KiB
C++
79 lines
2.4 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.entity.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.phys.h"
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#include "NearestAttackableTargetGoal.h"
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SubselectEntitySelector::SubselectEntitySelector(NearestAttackableTargetGoal *parent, EntitySelector *subselector)
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{
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m_parent = parent;
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m_subselector = subselector;
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}
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SubselectEntitySelector::~SubselectEntitySelector()
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{
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delete m_subselector;
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}
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bool SubselectEntitySelector::matches(shared_ptr<Entity> entity) const
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{
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if (!entity->instanceof(eTYPE_LIVINGENTITY)) return false;
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if (m_subselector != NULL && !m_subselector->matches(entity)) return false;
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return m_parent->canAttack(dynamic_pointer_cast<LivingEntity>(entity), false);
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}
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NearestAttackableTargetGoal::DistComp::DistComp(Entity *source)
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{
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this->source = source;
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}
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bool NearestAttackableTargetGoal::DistComp::operator() (shared_ptr<Entity> e1, shared_ptr<Entity> e2)
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{
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// Should return true if e1 comes before e2 in the sorted list
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double distSqr1 = source->distanceToSqr(e1);
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double distSqr2 = source->distanceToSqr(e2);
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if (distSqr1 < distSqr2) return true;
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if (distSqr1 > distSqr2) return false;
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return false;
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}
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NearestAttackableTargetGoal::NearestAttackableTargetGoal(PathfinderMob *mob, const type_info& targetType, int randomInterval, bool mustSee, bool mustReach /*= false*/, EntitySelector *entitySelector /* =NULL */)
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: TargetGoal(mob, mustSee, mustReach), targetType(targetType)
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{
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this->randomInterval = randomInterval;
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this->distComp = new DistComp(mob);
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setRequiredControlFlags(TargetGoal::TargetFlag);
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this->selector = new SubselectEntitySelector(this, entitySelector);
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}
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NearestAttackableTargetGoal::~NearestAttackableTargetGoal()
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{
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delete distComp;
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delete selector;
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}
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bool NearestAttackableTargetGoal::canUse()
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{
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if (randomInterval > 0 && mob->getRandom()->nextInt(randomInterval) != 0) return false;
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double within = getFollowDistance();
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vector<shared_ptr<Entity> > *entities = mob->level->getEntitiesOfClass(targetType, mob->bb->grow(within, 4, within), selector);
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bool result = false;
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if(entities != NULL && !entities->empty() )
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{
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std::sort(entities->begin(), entities->end(), *distComp);
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target = weak_ptr<LivingEntity>(dynamic_pointer_cast<LivingEntity>(entities->at(0)));
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result = true;
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}
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delete entities;
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return result;
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}
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void NearestAttackableTargetGoal::start()
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{
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mob->setTarget(target.lock());
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TargetGoal::start();
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} |