This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
23 lines
634 B
C++
23 lines
634 B
C++
#include "stdafx.h"
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#include "net.minecraft.world.entity.h"
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#include "NameTagItem.h"
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NameTagItem::NameTagItem(int id) : Item(id)
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{
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}
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bool NameTagItem::interactEnemy(shared_ptr<ItemInstance> itemInstance, shared_ptr<Player> player, shared_ptr<LivingEntity> target)
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{
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if (!itemInstance->hasCustomHoverName()) return false;
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if ( (target != NULL) && target->instanceof(eTYPE_MOB) )
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{
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shared_ptr<Mob> mob = dynamic_pointer_cast<Mob>(target);
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mob->setCustomName(itemInstance->getHoverName());
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mob->setPersistenceRequired();
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itemInstance->count--;
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return true;
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}
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return Item::interactEnemy(itemInstance, player, target);
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} |