This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
74 lines
2.1 KiB
C++
74 lines
2.1 KiB
C++
#include "stdafx.h"
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#include "MycelTile.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.h"
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#include "net.minecraft.world.h"
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MycelTile::MycelTile(int id) : Tile(id, Material::grass)
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{
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iconTop = NULL;
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iconSnowSide = NULL;
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setTicking(true);
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}
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Icon *MycelTile::getTexture(int face, int data)
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{
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if (face == Facing::UP) return iconTop;
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if (face == Facing::DOWN) return Tile::dirt->getTexture(face);
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return icon;
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}
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Icon *MycelTile::getTexture(LevelSource *level, int x, int y, int z, int face)
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{
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if (face == Facing::UP) return iconTop;
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if (face == Facing::DOWN) return Tile::dirt->getTexture(face);
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Material *above = level->getMaterial(x, y + 1, z);
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if (above == Material::topSnow || above == Material::snow) return iconSnowSide;
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else return icon;
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}
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void MycelTile::registerIcons(IconRegister *iconRegister)
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{
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icon = iconRegister->registerIcon(L"mycel_side");
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iconTop = iconRegister->registerIcon(L"mycel_top");
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iconSnowSide = iconRegister->registerIcon(L"snow_side");
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}
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void MycelTile::tick(Level *level, int x, int y, int z, Random *random)
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{
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if (level->isClientSide) return;
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if (level->getRawBrightness(x, y + 1, z) < MIN_BRIGHTNESS && Tile::lightBlock[level->getTile(x, y + 1, z)] > 2)
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{
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level->setTileAndUpdate(x, y, z, Tile::dirt_Id);
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}
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else
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{
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if (level->getRawBrightness(x, y + 1, z) >= Level::MAX_BRIGHTNESS - 6)
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{
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for (int i=0; i<4; i++)
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{
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int xt = x + random->nextInt(3) - 1;
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int yt = y + random->nextInt(5) - 3;
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int zt = z + random->nextInt(3) - 1;
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int above = level->getTile(xt, yt + 1, zt);
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if (level->getTile(xt, yt, zt) == Tile::dirt_Id && level->getRawBrightness(xt, yt + 1, zt) >= MIN_BRIGHTNESS && Tile::lightBlock[above] <= 2)
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{
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level->setTileAndUpdate(xt, yt, zt, id);
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}
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}
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}
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}
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}
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void MycelTile::animateTick(Level *level, int x, int y, int z, Random *random)
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{
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Tile::animateTick(level, x, y, z, random);
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if (random->nextInt(10) == 0) level->addParticle(eParticleType_townaura, x + random->nextFloat(), y + 1.1f, z + random->nextFloat(), 0, 0, 0);
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}
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int MycelTile::getResource(int data, Random *random, int playerBonusLevel)
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{
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return Tile::dirt->getResource(0, random, playerBonusLevel);
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} |