Files
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

74 lines
2.1 KiB
C++

#include "stdafx.h"
#include "MycelTile.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.h"
#include "net.minecraft.world.h"
MycelTile::MycelTile(int id) : Tile(id, Material::grass)
{
iconTop = NULL;
iconSnowSide = NULL;
setTicking(true);
}
Icon *MycelTile::getTexture(int face, int data)
{
if (face == Facing::UP) return iconTop;
if (face == Facing::DOWN) return Tile::dirt->getTexture(face);
return icon;
}
Icon *MycelTile::getTexture(LevelSource *level, int x, int y, int z, int face)
{
if (face == Facing::UP) return iconTop;
if (face == Facing::DOWN) return Tile::dirt->getTexture(face);
Material *above = level->getMaterial(x, y + 1, z);
if (above == Material::topSnow || above == Material::snow) return iconSnowSide;
else return icon;
}
void MycelTile::registerIcons(IconRegister *iconRegister)
{
icon = iconRegister->registerIcon(L"mycel_side");
iconTop = iconRegister->registerIcon(L"mycel_top");
iconSnowSide = iconRegister->registerIcon(L"snow_side");
}
void MycelTile::tick(Level *level, int x, int y, int z, Random *random)
{
if (level->isClientSide) return;
if (level->getRawBrightness(x, y + 1, z) < MIN_BRIGHTNESS && Tile::lightBlock[level->getTile(x, y + 1, z)] > 2)
{
level->setTileAndUpdate(x, y, z, Tile::dirt_Id);
}
else
{
if (level->getRawBrightness(x, y + 1, z) >= Level::MAX_BRIGHTNESS - 6)
{
for (int i=0; i<4; i++)
{
int xt = x + random->nextInt(3) - 1;
int yt = y + random->nextInt(5) - 3;
int zt = z + random->nextInt(3) - 1;
int above = level->getTile(xt, yt + 1, zt);
if (level->getTile(xt, yt, zt) == Tile::dirt_Id && level->getRawBrightness(xt, yt + 1, zt) >= MIN_BRIGHTNESS && Tile::lightBlock[above] <= 2)
{
level->setTileAndUpdate(xt, yt, zt, id);
}
}
}
}
}
void MycelTile::animateTick(Level *level, int x, int y, int z, Random *random)
{
Tile::animateTick(level, x, y, z, random);
if (random->nextInt(10) == 0) level->addParticle(eParticleType_townaura, x + random->nextFloat(), y + 1.1f, z + random->nextFloat(), 0, 0, 0);
}
int MycelTile::getResource(int data, Random *random, int playerBonusLevel)
{
return Tile::dirt->getResource(0, random, playerBonusLevel);
}