16 lines
648 B
C++
16 lines
648 B
C++
#pragma once
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#include "EntityTile.h"
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class Player;
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class MusicTile : public EntityTile
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{
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public:
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MusicTile(int id);
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virtual void neighborChanged(Level *level, int x, int y, int z, int type);
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virtual bool TestUse();
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virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
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virtual void attack(Level *level, int x, int y, int z, shared_ptr<Player> player);
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virtual shared_ptr<TileEntity> newTileEntity(Level *level);
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virtual void triggerEvent(Level *level, int x, int y, int z, int i, int note);
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}; |