Files
2026-03-02 17:37:16 +07:00

85 lines
2.3 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.tile.entity.h"
#include "MusicTile.h"
#include "SoundTypes.h"
MusicTile::MusicTile(int id) : EntityTile(id, Material::wood)
{
}
void MusicTile::neighborChanged(Level *level, int x, int y, int z, int type)
{
app.DebugPrintf("-------- Neighbour changed type %d\n", type);
bool signal = level->hasNeighborSignal(x, y, z);
shared_ptr<MusicTileEntity> mte = dynamic_pointer_cast<MusicTileEntity>( level->getTileEntity(x, y, z) );
app.DebugPrintf("-------- Signal is %s, tile is currently %s\n",signal?"TRUE":"FALSE", mte->on?"ON":"OFF");
if (mte != NULL && mte->on != signal)
{
if (signal)
{
mte->playNote(level, x, y, z);
}
mte->on = signal;
}
}
// 4J-PB - Adding a TestUse for tooltip display
bool MusicTile::TestUse()
{
return true;
}
bool MusicTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param
{
if (soundOnly) return false;
if (level->isClientSide) return true;
shared_ptr<MusicTileEntity> mte = dynamic_pointer_cast<MusicTileEntity>( level->getTileEntity(x, y, z) );
if (mte != NULL )
{
mte->tune();
mte->playNote(level, x, y, z);
}
return true;
}
void MusicTile::attack(Level *level, int x, int y, int z, shared_ptr<Player> player)
{
if (level->isClientSide) return;
shared_ptr<MusicTileEntity> mte = dynamic_pointer_cast<MusicTileEntity>( level->getTileEntity(x, y, z) );
if( mte != NULL ) mte->playNote(level, x, y, z);
}
shared_ptr<TileEntity> MusicTile::newTileEntity(Level *level)
{
return shared_ptr<MusicTileEntity>( new MusicTileEntity() );
}
void MusicTile::triggerEvent(Level *level, int x, int y, int z, int i, int note)
{
float pitch = (float) pow(2, (note - 12) / 12.0);
int iSound;
switch(i)
{
case 1:
iSound=eSoundType_NOTE_BD;
break;
case 2:
iSound=eSoundType_NOTE_SNARE;
break;
case 3:
iSound=eSoundType_NOTE_HAT;
break;
case 4:
iSound=eSoundType_NOTE_BASSATTACK;
break;
default:
iSound=eSoundType_NOTE_HARP;
break;
}
app.DebugPrintf("MusicTile::triggerEvent - playSound - pitch = %f\n",pitch);
level->playSound(x + 0.5, y + 0.5, z + 0.5, iSound, 3, pitch);
level->addParticle(eParticleType_note, x + 0.5, y + 1.2, z + 0.5, note / 24.0, 0, 0);
}