This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
25 lines
721 B
C++
25 lines
721 B
C++
#include "stdafx.h"
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#include "MushroomIslandBiome.h"
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#include "BiomeDecorator.h"
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#include "net.minecraft.world.entity.animal.h"
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#include "net.minecraft.world.level.tile.h"
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MushroomIslandBiome::MushroomIslandBiome(int id) : Biome(id)
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{
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decorator->treeCount = -100;
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decorator->flowerCount = -100;
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decorator->grassCount = -100;
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decorator->mushroomCount = 1;
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decorator->hugeMushrooms = 1;
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topMaterial = (byte) Tile::mycel_Id;
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enemies.clear();
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friendlies.clear();
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friendlies_chicken.clear(); // 4J added
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friendlies_wolf.clear(); // 4J added
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waterFriendlies.clear();
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friendlies_mushroomcow.push_back(new MobSpawnerData(eTYPE_MUSHROOMCOW, 8, 4, 8)); // 4J moved to own category
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} |