This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
86 lines
2.7 KiB
C++
86 lines
2.7 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.tile.h"
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#include "net.minecraft.world.item.h"
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#include "net.minecraft.world.entity.player.h"
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#include "net.minecraft.world.entity.item.h"
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#include "..\Minecraft.Client\Textures.h"
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#include "MushroomCow.h"
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#include "MobCategory.h"
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#include "AABB.h"
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MushroomCow::MushroomCow(Level *level) : Cow(level)
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{
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// 4J Stu - This function call had to be moved here from the Entity ctor to ensure that
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// the derived version of the function is called
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this->defineSynchedData();
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setHealth(getMaxHealth());
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this->setSize(0.9f, 1.3f);
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}
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bool MushroomCow::mobInteract(shared_ptr<Player> player)
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{
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shared_ptr<ItemInstance> item = player->inventory->getSelected();
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if (item != NULL && item->id == Item::bowl_Id && getAge() >= 0)
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{
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if (item->count == 1)
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{
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player->inventory->setItem(player->inventory->selected, shared_ptr<ItemInstance>( new ItemInstance(Item::mushroomStew) ) );
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return true;
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}
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if (player->inventory->add(shared_ptr<ItemInstance>(new ItemInstance(Item::mushroomStew))) && !player->abilities.instabuild)
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{
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player->inventory->removeItem(player->inventory->selected, 1);
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return true;
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}
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}
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// 4J: Do not allow shearing if we can't create more cows
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if (item != NULL && item->id == Item::shears_Id && getAge() >= 0 && level->canCreateMore(eTYPE_COW, Level::eSpawnType_Breed))
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{
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remove();
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level->addParticle(eParticleType_largeexplode, x, y + bbHeight / 2, z, 0, 0, 0);
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if(!level->isClientSide)
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{
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remove();
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shared_ptr<Cow> cow = shared_ptr<Cow>( new Cow(level) );
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cow->moveTo(x, y, z, yRot, xRot);
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cow->setHealth(getHealth());
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cow->yBodyRot = yBodyRot;
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level->addEntity(cow);
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for (int i = 0; i < 5; i++)
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{
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level->addEntity( shared_ptr<ItemEntity>( new ItemEntity(level, x, y + bbHeight, z, shared_ptr<ItemInstance>( new ItemInstance(Tile::mushroom_red))) ));
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}
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return true;
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}
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return true;
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}
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return Cow::mobInteract(player);
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}
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// 4J - added so that mushroom cows have more of a chance of spawning, they can now spawn on mycelium as well as grass - seems a bit odd that they don't already really
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bool MushroomCow::canSpawn()
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{
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int xt = Mth::floor(x);
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int yt = Mth::floor(bb->y0);
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int zt = Mth::floor(z);
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return ( level->getTile(xt, yt - 1, zt) == Tile::grass_Id || level->getTile(xt, yt - 1, zt) == Tile::mycel_Id ) && level->getDaytimeRawBrightness(xt, yt, zt) > 8 && PathfinderMob::canSpawn();
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}
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shared_ptr<AgableMob> MushroomCow::getBreedOffspring(shared_ptr<AgableMob> target)
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{
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// 4J - added limit to number of animals that can be bred
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if( level->canCreateMore( GetType(), Level::eSpawnType_Breed) )
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{
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return shared_ptr<MushroomCow>( new MushroomCow(level) );
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}
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else
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{
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return nullptr;
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}
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}
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