This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
101 lines
2.3 KiB
C++
101 lines
2.3 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.levelgen.feature.h"
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#include "net.minecraft.world.h"
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#include "Mushroom.h"
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Mushroom::Mushroom(int id) : Bush(id)
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{
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this->updateDefaultShape();
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this->setTicking(true);
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}
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// 4J Added override
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void Mushroom::updateDefaultShape()
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{
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float ss = 0.2f;
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this->setShape(0.5f - ss, 0, 0.5f - ss, 0.5f + ss, ss * 2, 0.5f + ss);
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}
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void Mushroom::tick(Level *level, int x, int y, int z, Random *random)
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{
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if (random->nextInt(25) == 0)
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{
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int r = 4;
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int max = 5;
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for (int xx = x - r; xx <= x + r; xx++)
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for (int zz = z - r; zz <= z + r; zz++)
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for (int yy = y - 1; yy <= y + 1; yy++)
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{
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if (level->getTile(xx, yy, zz) == id && --max <= 0) return;
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}
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int x2 = x + random->nextInt(3) - 1;
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int y2 = y + random->nextInt(2) - random->nextInt(2);
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int z2 = z + random->nextInt(3) - 1;
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for (int i = 0; i < 4; i++)
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{
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if (level->isEmptyTile(x2, y2, z2) && canSurvive(level, x2, y2, z2))
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{
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x = x2;
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y = y2;
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z = z2;
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}
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x2 = x + random->nextInt(3) - 1;
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y2 = y + random->nextInt(2) - random->nextInt(2);
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z2 = z + random->nextInt(3) - 1;
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}
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if (level->isEmptyTile(x2, y2, z2) && canSurvive(level, x2, y2, z2))
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{
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level->setTileAndData(x2, y2, z2, id, 0, UPDATE_CLIENTS);
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}
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}
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}
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bool Mushroom::mayPlace(Level *level, int x, int y, int z)
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{
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return Bush::mayPlace(level, x, y, z) && canSurvive(level, x, y, z);
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}
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bool Mushroom::mayPlaceOn(int tile)
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{
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return Tile::solid[tile];
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}
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bool Mushroom::canSurvive(Level *level, int x, int y, int z)
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{
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if (y < 0 || y >= Level::maxBuildHeight) return false;
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int below = level->getTile(x, y - 1, z);
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return below == Tile::mycel_Id || (level->getDaytimeRawBrightness(x, y, z) < 13 && mayPlaceOn(below));
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}
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bool Mushroom::growTree(Level *level, int x, int y, int z, Random *random)
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{
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int data = level->getData(x, y, z);
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level->removeTile(x, y, z);
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Feature *f = NULL;
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if (id == Tile::mushroom_brown_Id)
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{
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f = new HugeMushroomFeature(0);
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}
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else if (id == Tile::mushroom_red_Id)
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{
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f = new HugeMushroomFeature(1);
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}
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if (f == NULL || !f->place(level, random, x, y, z))
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{
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level->setTileAndData(x, y, z, id, data, Tile::UPDATE_ALL);
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if( f != NULL )
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delete f;
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return false;
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}
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if( f != NULL )
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delete f;
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return true;
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} |