Files
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

101 lines
2.3 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.levelgen.feature.h"
#include "net.minecraft.world.h"
#include "Mushroom.h"
Mushroom::Mushroom(int id) : Bush(id)
{
this->updateDefaultShape();
this->setTicking(true);
}
// 4J Added override
void Mushroom::updateDefaultShape()
{
float ss = 0.2f;
this->setShape(0.5f - ss, 0, 0.5f - ss, 0.5f + ss, ss * 2, 0.5f + ss);
}
void Mushroom::tick(Level *level, int x, int y, int z, Random *random)
{
if (random->nextInt(25) == 0)
{
int r = 4;
int max = 5;
for (int xx = x - r; xx <= x + r; xx++)
for (int zz = z - r; zz <= z + r; zz++)
for (int yy = y - 1; yy <= y + 1; yy++)
{
if (level->getTile(xx, yy, zz) == id && --max <= 0) return;
}
int x2 = x + random->nextInt(3) - 1;
int y2 = y + random->nextInt(2) - random->nextInt(2);
int z2 = z + random->nextInt(3) - 1;
for (int i = 0; i < 4; i++)
{
if (level->isEmptyTile(x2, y2, z2) && canSurvive(level, x2, y2, z2))
{
x = x2;
y = y2;
z = z2;
}
x2 = x + random->nextInt(3) - 1;
y2 = y + random->nextInt(2) - random->nextInt(2);
z2 = z + random->nextInt(3) - 1;
}
if (level->isEmptyTile(x2, y2, z2) && canSurvive(level, x2, y2, z2))
{
level->setTileAndData(x2, y2, z2, id, 0, UPDATE_CLIENTS);
}
}
}
bool Mushroom::mayPlace(Level *level, int x, int y, int z)
{
return Bush::mayPlace(level, x, y, z) && canSurvive(level, x, y, z);
}
bool Mushroom::mayPlaceOn(int tile)
{
return Tile::solid[tile];
}
bool Mushroom::canSurvive(Level *level, int x, int y, int z)
{
if (y < 0 || y >= Level::maxBuildHeight) return false;
int below = level->getTile(x, y - 1, z);
return below == Tile::mycel_Id || (level->getDaytimeRawBrightness(x, y, z) < 13 && mayPlaceOn(below));
}
bool Mushroom::growTree(Level *level, int x, int y, int z, Random *random)
{
int data = level->getData(x, y, z);
level->removeTile(x, y, z);
Feature *f = NULL;
if (id == Tile::mushroom_brown_Id)
{
f = new HugeMushroomFeature(0);
}
else if (id == Tile::mushroom_red_Id)
{
f = new HugeMushroomFeature(1);
}
if (f == NULL || !f->place(level, random, x, y, z))
{
level->setTileAndData(x, y, z, id, data, Tile::UPDATE_ALL);
if( f != NULL )
delete f;
return false;
}
if( f != NULL )
delete f;
return true;
}