This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
43 lines
1.4 KiB
C++
43 lines
1.4 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.entity.ai.control.h"
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#include "net.minecraft.world.entity.ai.navigation.h"
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#include "net.minecraft.world.entity.ai.util.h"
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#include "net.minecraft.world.entity.h"
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#include "net.minecraft.world.phys.h"
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#include "MoveTowardsTargetGoal.h"
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MoveTowardsTargetGoal::MoveTowardsTargetGoal(PathfinderMob *mob, double speedModifier, float within)
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{
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this->mob = mob;
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this->speedModifier = speedModifier;
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this->within = within;
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setRequiredControlFlags(Control::MoveControlFlag);
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}
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bool MoveTowardsTargetGoal::canUse()
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{
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target = weak_ptr<LivingEntity>(mob->getTarget());
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if (target.lock() == NULL) return false;
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if (target.lock()->distanceToSqr(mob->shared_from_this()) > within * within) return false;
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Vec3 *pos = RandomPos::getPosTowards(dynamic_pointer_cast<PathfinderMob>(mob->shared_from_this()), 16, 7, Vec3::newTemp(target.lock()->x, target.lock()->y, target.lock()->z));
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if (pos == NULL) return false;
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wantedX = pos->x;
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wantedY = pos->y;
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wantedZ = pos->z;
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return true;
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}
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bool MoveTowardsTargetGoal::canContinueToUse()
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{
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return target.lock() != NULL && !mob->getNavigation()->isDone() && target.lock()->isAlive() && target.lock()->distanceToSqr(mob->shared_from_this()) < within * within;
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}
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void MoveTowardsTargetGoal::stop()
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{
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target = weak_ptr<Mob>();
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}
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void MoveTowardsTargetGoal::start()
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{
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mob->getNavigation()->moveTo(wantedX, wantedY, wantedZ, speedModifier);
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} |