This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
38 lines
1.1 KiB
C++
38 lines
1.1 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.entity.ai.control.h"
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#include "net.minecraft.world.entity.ai.util.h"
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#include "net.minecraft.world.entity.ai.navigation.h"
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#include "net.minecraft.world.entity.h"
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#include "net.minecraft.world.level.h"
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#include "MoveTowardsRestrictionGoal.h"
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MoveTowardsRestrictionGoal::MoveTowardsRestrictionGoal(PathfinderMob *mob, double speedModifier)
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{
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wantedX = wantedY = wantedZ = 0.0;
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this->mob = mob;
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this->speedModifier = speedModifier;
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setRequiredControlFlags(Control::MoveControlFlag);
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}
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bool MoveTowardsRestrictionGoal::canUse()
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{
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if (mob->isWithinRestriction()) return false;
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Pos *towards = mob->getRestrictCenter();
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Vec3 *pos = RandomPos::getPosTowards(dynamic_pointer_cast<PathfinderMob>(mob->shared_from_this()), 16, 7, Vec3::newTemp(towards->x, towards->y, towards->z));
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if (pos == NULL) return false;
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wantedX = pos->x;
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wantedY = pos->y;
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wantedZ = pos->z;
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return true;
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}
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bool MoveTowardsRestrictionGoal::canContinueToUse()
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{
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return !mob->getNavigation()->isDone();
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}
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void MoveTowardsRestrictionGoal::start()
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{
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mob->getNavigation()->moveTo(wantedX, wantedY, wantedZ, speedModifier);
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} |