This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
124 lines
3.5 KiB
C++
124 lines
3.5 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.entity.ai.control.h"
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#include "net.minecraft.world.entity.ai.navigation.h"
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#include "net.minecraft.world.entity.ai.util.h"
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#include "net.minecraft.world.entity.ai.village.h"
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#include "net.minecraft.world.entity.h"
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#include "net.minecraft.world.level.h"
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#include "BasicTypeContainers.h"
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#include "MoveThroughVillageGoal.h"
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#include "Path.h"
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MoveThroughVillageGoal::MoveThroughVillageGoal(PathfinderMob *mob, double speedModifier, bool onlyAtNight)
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{
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path = NULL;
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doorInfo = weak_ptr<DoorInfo>();
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this->mob = mob;
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this->speedModifier = speedModifier;
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this->onlyAtNight = onlyAtNight;
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setRequiredControlFlags(Control::MoveControlFlag);
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}
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MoveThroughVillageGoal::~MoveThroughVillageGoal()
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{
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if(path != NULL) delete path;
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}
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bool MoveThroughVillageGoal::canUse()
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{
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updateVisited();
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if (onlyAtNight && mob->level->isDay()) return false;
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shared_ptr<Village> village = mob->level->villages->getClosestVillage(Mth::floor(mob->x), Mth::floor(mob->y), Mth::floor(mob->z), 0);
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if (village == NULL) return false;
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shared_ptr<DoorInfo> _doorInfo = getNextDoorInfo(village);
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if (_doorInfo == NULL) return false;
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doorInfo = _doorInfo;
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bool oldCanOpenDoors = mob->getNavigation()->canOpenDoors();
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mob->getNavigation()->setCanOpenDoors(false);
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delete path;
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path = mob->getNavigation()->createPath(_doorInfo->x, _doorInfo->y, _doorInfo->z);
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mob->getNavigation()->setCanOpenDoors(oldCanOpenDoors);
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if (path != NULL) return true;
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Vec3 *pos = RandomPos::getPosTowards(dynamic_pointer_cast<PathfinderMob>(mob->shared_from_this()), 10, 7, Vec3::newTemp(_doorInfo->x, _doorInfo->y, _doorInfo->z));
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if (pos == NULL) return false;
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mob->getNavigation()->setCanOpenDoors(false);
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delete path;
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path = mob->getNavigation()->createPath(pos->x, pos->y, pos->z);
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mob->getNavigation()->setCanOpenDoors(oldCanOpenDoors);
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return path != NULL;
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}
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bool MoveThroughVillageGoal::canContinueToUse()
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{
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if (mob->getNavigation()->isDone()) return false;
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float dist = mob->bbWidth + 4.f;
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shared_ptr<DoorInfo> _doorInfo = doorInfo.lock();
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if( _doorInfo == NULL ) return false;
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return mob->distanceToSqr(_doorInfo->x, _doorInfo->y, _doorInfo->z) > dist * dist;
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}
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void MoveThroughVillageGoal::start()
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{
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mob->getNavigation()->moveTo(path, speedModifier);
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path = NULL;
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}
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void MoveThroughVillageGoal::stop()
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{
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shared_ptr<DoorInfo> _doorInfo = doorInfo.lock();
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if( _doorInfo == NULL ) return;
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if (mob->getNavigation()->isDone() || mob->distanceToSqr(_doorInfo->x, _doorInfo->y, _doorInfo->z) < 4 * 4)
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{
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visited.push_back(doorInfo);
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}
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}
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shared_ptr<DoorInfo> MoveThroughVillageGoal::getNextDoorInfo(shared_ptr<Village> village)
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{
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shared_ptr<DoorInfo> closest = nullptr;
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int closestDistSqr = Integer::MAX_VALUE;
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vector<shared_ptr<DoorInfo> > *doorInfos = village->getDoorInfos();
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for(auto& di : *doorInfos)
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{
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int distSqr = di->distanceToSqr(Mth::floor(mob->x), Mth::floor(mob->y), Mth::floor(mob->z));
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if (distSqr < closestDistSqr)
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{
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if (hasVisited(di)) continue;
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closest = di;
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closestDistSqr = distSqr;
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}
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}
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return closest;
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}
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bool MoveThroughVillageGoal::hasVisited(shared_ptr<DoorInfo>di)
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{
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for (auto it = visited.begin(); it != visited.end();)
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{
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shared_ptr<DoorInfo> di2 = (*it).lock();
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if( di2 )
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{
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it = visited.erase(it);
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}
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else
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{
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if (di->x == di2->x && di->y == di2->y && di->z == di2->z) return true;
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++it;
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}
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}
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return false;
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}
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void MoveThroughVillageGoal::updateVisited()
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{
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if (visited.size() > 15) visited.erase(visited.begin());
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} |