This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
65 lines
2.2 KiB
C++
65 lines
2.2 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.entity.ai.control.h"
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#include "net.minecraft.world.entity.ai.util.h"
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#include "net.minecraft.world.entity.ai.navigation.h"
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#include "net.minecraft.world.entity.ai.village.h"
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#include "net.minecraft.world.entity.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.dimension.h"
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#include "MoveIndoorsGoal.h"
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MoveIndoorsGoal::MoveIndoorsGoal(PathfinderMob *mob)
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{
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insideX = insideZ = -1;
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this->mob = mob;
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setRequiredControlFlags(Control::MoveControlFlag);
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}
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bool MoveIndoorsGoal::canUse()
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{
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if ((mob->level->isDay() && !mob->level->isRaining()) || mob->level->dimension->hasCeiling) return false;
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if (mob->getRandom()->nextInt(50) != 0) return false;
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if (insideX != -1 && mob->distanceToSqr(insideX, mob->y, insideZ) < 2 * 2) return false;
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shared_ptr<Village> village = mob->level->villages->getClosestVillage(Mth::floor(mob->x), Mth::floor(mob->y), Mth::floor(mob->z), 14);
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if (village == NULL) return false;
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shared_ptr<DoorInfo> _doorInfo = village->getBestDoorInfo(Mth::floor(mob->x), Mth::floor(mob->y), Mth::floor(mob->z));
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doorInfo = _doorInfo;
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return _doorInfo != NULL;
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}
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bool MoveIndoorsGoal::canContinueToUse()
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{
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return !mob->getNavigation()->isDone();
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}
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void MoveIndoorsGoal::start()
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{
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insideX = -1;
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shared_ptr<DoorInfo> _doorInfo = doorInfo.lock();
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if( _doorInfo == NULL )
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{
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doorInfo = weak_ptr<DoorInfo>();
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return;
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}
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if (mob->distanceToSqr(_doorInfo->getIndoorX(), _doorInfo->y, _doorInfo->getIndoorZ()) > 16 * 16)
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{
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Vec3 *pos = RandomPos::getPosTowards(dynamic_pointer_cast<PathfinderMob>(mob->shared_from_this()), 14, 3, Vec3::newTemp(_doorInfo->getIndoorX() + 0.5, _doorInfo->getIndoorY(), _doorInfo->getIndoorZ() + 0.5));
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if (pos != NULL) mob->getNavigation()->moveTo(pos->x, pos->y, pos->z, 1.0f);
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}
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else mob->getNavigation()->moveTo(_doorInfo->getIndoorX() + 0.5, _doorInfo->getIndoorY(), _doorInfo->getIndoorZ() + 0.5, 1.0f);
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}
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void MoveIndoorsGoal::stop()
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{
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shared_ptr<DoorInfo> _doorInfo = doorInfo.lock();
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if( _doorInfo == NULL )
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{
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doorInfo = weak_ptr<DoorInfo>();
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return;
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}
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insideX = _doorInfo->getIndoorX();
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insideZ = _doorInfo->getIndoorZ();
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doorInfo = weak_ptr<DoorInfo>();
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} |