42 lines
1.3 KiB
C++
42 lines
1.3 KiB
C++
#pragma once
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#include "Item.h"
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class MonsterPlacerItem : public Item
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{
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private:
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static const int SPAWN_COUNT = 1;
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Icon *overlay;
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public:
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enum _eSpawnResult
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{
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eSpawnResult_OK=0,
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eSpawnResult_FailTooManyPigsCowsSheepCats,
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eSpawnResult_FailTooManyChickens,
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eSpawnResult_FailTooManySquid,
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eSpawnResult_FailTooManyWolves,
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eSpawnResult_FailTooManyMooshrooms,
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eSpawnResult_FailTooManyAnimals,
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eSpawnResult_FailTooManyMonsters,
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eSpawnResult_FailTooManyVillagers,
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eSpawnResult_FailCantSpawnInPeaceful,
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};
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MonsterPlacerItem(int id);
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virtual wstring getHoverName(shared_ptr<ItemInstance> itemInstance);
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virtual int getColor(shared_ptr<ItemInstance> item, int spriteLayer);
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virtual bool hasMultipleSpriteLayers();
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virtual Icon *getLayerIcon(int auxValue, int spriteLayer);
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virtual bool useOn(shared_ptr<ItemInstance> itemInstance, shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly=false);
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static shared_ptr<Entity> spawnMobAt(Level *level, int mobId, double x, double y, double z, int *piResult); // 4J Added piResult param
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// 4J-PB added for dispenser
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static shared_ptr<Entity> canSpawn(int iAuxVal, Level *level, int *piResult);
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//@Override
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void registerIcons(IconRegister *iconRegister);
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}; |