292 lines
7.2 KiB
C++
292 lines
7.2 KiB
C++
#include "stdafx.h"
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#include "..\Minecraft.Client\Minecraft.h"
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#include "net.minecraft.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.tile.h"
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#include "net.minecraft.world.level.tile.entity.h"
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#include "net.minecraft.world.entity.h"
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#include "net.minecraft.world.entity.npc.h"
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#include "net.minecraft.world.h"
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#include "MonsterPlacerItem.h"
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#include "Difficulty.h"
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MonsterPlacerItem::MonsterPlacerItem(int id) : Item(id)
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{
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setMaxStackSize(16); // 4J-PB brought forward. It is 64 on PC, but we'll never be able to place that many
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setStackedByData(true);
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overlay = NULL;
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}
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wstring MonsterPlacerItem::getHoverName(shared_ptr<ItemInstance> itemInstance)
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{
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wstring elementName = getDescription();
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int nameId = EntityIO::getNameId(itemInstance->getAuxValue());
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if (nameId >= 0)
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{
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elementName = replaceAll(elementName,L"{*CREATURE*}",app.GetString(nameId));
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//elementName += " " + I18n.get("entity." + encodeId + ".name");
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}
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else
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{
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elementName = replaceAll(elementName,L"{*CREATURE*}",L"");
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}
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return elementName;
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}
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int MonsterPlacerItem::getColor(shared_ptr<ItemInstance> item, int spriteLayer)
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{
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auto it = EntityIO::idsSpawnableInCreative.find(item->getAuxValue());
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if (it != EntityIO::idsSpawnableInCreative.end())
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{
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EntityIO::SpawnableMobInfo *spawnableMobInfo = it->second;
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if (spriteLayer == 0) {
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return Minecraft::GetInstance()->getColourTable()->getColor( spawnableMobInfo->eggColor1 );
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}
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return Minecraft::GetInstance()->getColourTable()->getColor( spawnableMobInfo->eggColor2 );
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}
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return 0xffffff;
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}
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bool MonsterPlacerItem::hasMultipleSpriteLayers()
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{
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return true;
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}
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Icon *MonsterPlacerItem::getLayerIcon(int auxValue, int spriteLayer)
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{
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if (spriteLayer > 0)
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{
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return overlay;
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}
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return Item::getLayerIcon(auxValue, spriteLayer);
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}
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// 4J-PB - added for dispenser
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shared_ptr<Entity> MonsterPlacerItem::canSpawn(int iAuxVal, Level *level, int *piResult)
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{
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shared_ptr<Entity> newEntity = EntityIO::newById(iAuxVal, level);
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if (newEntity != NULL)
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{
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bool canSpawn = false;
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switch(newEntity->GetType())
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{
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case eTYPE_CHICKEN:
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if(level->canCreateMore( eTYPE_CHICKEN, Level::eSpawnType_Egg) )
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{
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canSpawn = true;
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}
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else
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{
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*piResult=eSpawnResult_FailTooManyChickens;
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}
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break;
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case eTYPE_WOLF:
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if(level->canCreateMore( eTYPE_WOLF, Level::eSpawnType_Egg) )
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{
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canSpawn = true;
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}
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else
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{
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*piResult=eSpawnResult_FailTooManyWolves;
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}
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break;
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case eTYPE_VILLAGER:
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if(level->canCreateMore( eTYPE_VILLAGER, Level::eSpawnType_Egg) )
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{
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canSpawn = true;
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}
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else
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{
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*piResult=eSpawnResult_FailTooManyVillagers;
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}
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break;
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case eTYPE_MUSHROOMCOW:
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if(level->canCreateMore(eTYPE_MUSHROOMCOW, Level::eSpawnType_Egg) )
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{
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canSpawn = true;
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}
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else
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{
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*piResult=eSpawnResult_FailTooManyMooshrooms;
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}
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break;
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case eTYPE_SQUID:
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if(level->canCreateMore( eTYPE_SQUID, Level::eSpawnType_Egg) )
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{
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canSpawn = true;
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}
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else
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{
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*piResult=eSpawnResult_FailTooManySquid;
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}
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break;
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default:
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if( (newEntity->GetType() & eTYPE_ANIMALS_SPAWN_LIMIT_CHECK) == eTYPE_ANIMALS_SPAWN_LIMIT_CHECK)
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{
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if( level->canCreateMore( newEntity->GetType(), Level::eSpawnType_Egg ) )
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{
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canSpawn = true;
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}
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else
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{
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// different message for each animal
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*piResult=eSpawnResult_FailTooManyPigsCowsSheepCats;
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}
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}
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else if( (newEntity->GetType() & eTYPE_MONSTER) == eTYPE_MONSTER)
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{
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// 4J-PB - check if the player is trying to spawn an enemy in peaceful mode
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if(level->difficulty==Difficulty::PEACEFUL)
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{
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*piResult=eSpawnResult_FailCantSpawnInPeaceful;
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}
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else if(level->canCreateMore( newEntity->GetType(), Level::eSpawnType_Egg) )
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{
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canSpawn = true;
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}
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else
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{
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*piResult=eSpawnResult_FailTooManyMonsters;
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}
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}
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break;
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}
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if(canSpawn)
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{
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return newEntity;
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}
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}
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return nullptr;
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}
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bool MonsterPlacerItem::useOn(shared_ptr<ItemInstance> itemInstance, shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly)
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{
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if (level->isClientSide)
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{
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return true;
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}
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int tile = level->getTile(x, y, z);
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#ifndef _CONTENT_PACKAGE
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if(app.DebugSettingsOn() && tile == Tile::mobSpawner_Id)
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{
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// 4J Stu - Force adding this as a tile update
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level->setTile(x,y,z,0);
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level->setTile(x,y,z,Tile::mobSpawner_Id);
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shared_ptr<MobSpawnerTileEntity> mste = dynamic_pointer_cast<MobSpawnerTileEntity>( level->getTileEntity(x,y,z) );
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if(mste != NULL)
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{
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mste->setEntityId( EntityIO::getEncodeId(itemInstance->getAuxValue()) );
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return true;
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}
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}
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#endif
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x += Facing::STEP_X[face];
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y += Facing::STEP_Y[face];
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z += Facing::STEP_Z[face];
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double yOff = 0;
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// 4J-PB - missing parentheses added
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if (face == Facing::UP && (tile == Tile::fence_Id || tile == Tile::netherFence_Id))
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{
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// special case
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yOff = .5;
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}
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int iResult=0;
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bool spawned = spawnMobAt(level, itemInstance->getAuxValue(), x + .5, y + yOff, z + .5, &iResult) != NULL;
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if(bTestUseOnOnly)
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{
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return spawned;
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}
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if (spawned)
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{
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if (!player->abilities.instabuild)
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{
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itemInstance->count--;
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}
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}
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else
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{
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// some negative sound effect?
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//level->levelEvent(LevelEvent::SOUND_CLICK_FAIL, x, y, z, 0);
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switch(iResult)
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{
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case eSpawnResult_FailTooManyPigsCowsSheepCats:
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player->displayClientMessage(IDS_MAX_PIGS_SHEEP_COWS_CATS_SPAWNED );
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break;
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case eSpawnResult_FailTooManyChickens:
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player->displayClientMessage(IDS_MAX_CHICKENS_SPAWNED );
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break;
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case eSpawnResult_FailTooManySquid:
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player->displayClientMessage(IDS_MAX_SQUID_SPAWNED );
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break;
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case eSpawnResult_FailTooManyWolves:
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player->displayClientMessage(IDS_MAX_WOLVES_SPAWNED );
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break;
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case eSpawnResult_FailTooManyMooshrooms:
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player->displayClientMessage(IDS_MAX_MOOSHROOMS_SPAWNED );
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break;
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case eSpawnResult_FailTooManyMonsters:
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player->displayClientMessage(IDS_MAX_ENEMIES_SPAWNED );
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break;
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case eSpawnResult_FailTooManyVillagers:
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player->displayClientMessage(IDS_MAX_VILLAGERS_SPAWNED );
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break;
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case eSpawnResult_FailCantSpawnInPeaceful:
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player->displayClientMessage(IDS_CANT_SPAWN_IN_PEACEFUL );
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break;
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}
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}
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return true;
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}
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shared_ptr<Entity> MonsterPlacerItem::spawnMobAt(Level *level, int mobId, double x, double y, double z, int *piResult)
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{
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if (EntityIO::idsSpawnableInCreative.find(mobId) == EntityIO::idsSpawnableInCreative.end())
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{
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return nullptr;
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}
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shared_ptr<Entity> newEntity = nullptr;
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for (int i = 0; i < SPAWN_COUNT; i++)
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{
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newEntity = canSpawn(mobId, level, piResult);
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shared_ptr<Mob> mob = dynamic_pointer_cast<Mob>(newEntity);
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if (mob)
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{
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newEntity->moveTo(x, y, z, Mth::wrapDegrees(level->random->nextFloat() * 360), 0);
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newEntity->setDespawnProtected(); // 4J added, default to being protected against despawning (has to be done after initial position is set)
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mob->yHeadRot = mob->yRot;
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mob->yBodyRot = mob->yRot;
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mob->finalizeMobSpawn();
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level->addEntity(newEntity);
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mob->playAmbientSound();
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}
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}
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return newEntity;
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}
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void MonsterPlacerItem::registerIcons(IconRegister *iconRegister)
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{
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Item::registerIcons(iconRegister);
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overlay = iconRegister->registerIcon(L"monsterPlacer_overlay");
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}
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