Files
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

44 lines
833 B
C++

#pragma once
using namespace std;
#include "PathfinderMob.h"
#include "Enemy.h"
class Level;
class CompoundTag;
class DamageSource;
class Monster : public PathfinderMob, public Enemy
{
public:
eINSTANCEOF GetType() { return eTYPE_MONSTER; }
static Entity *create(Level *level) { return NULL; }
public:
Monster(Level *level);
virtual void aiStep();
virtual void tick();
protected:
virtual shared_ptr<Entity> findAttackTarget();
public:
virtual bool hurt(DamageSource *source, float dmg);
virtual bool doHurtTarget(shared_ptr<Entity> target);
protected:
virtual void checkHurtTarget(shared_ptr<Entity> target, float distance);
public:
virtual float getWalkTargetValue(int x, int y, int z);
protected:
virtual bool isDarkEnoughToSpawn();
public:
virtual bool canSpawn();
protected:
void registerAttributes();
};