This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
49 lines
937 B
C++
49 lines
937 B
C++
#include "stdafx.h"
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#include "net.minecraft.world.entity.player.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.chunk.storage.h"
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#include "net.minecraft.world.level.dimension.h"
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#include "MockedLevelStorage.h"
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#include "ConsoleSaveFileIO.h"
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LevelData *MockedLevelStorage::prepareLevel()
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{
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return NULL;
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}
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void MockedLevelStorage::checkSession()
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{
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}
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ChunkStorage *MockedLevelStorage::createChunkStorage(Dimension *dimension)
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{
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return NULL;
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}
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void MockedLevelStorage::saveLevelData(LevelData *levelData, vector<shared_ptr<Player> > *players)
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{
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}
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void MockedLevelStorage::saveLevelData(LevelData *levelData)
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{
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}
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PlayerIO *MockedLevelStorage::getPlayerIO()
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{
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return NULL;
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}
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void MockedLevelStorage::closeAll()
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{
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}
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ConsoleSavePath MockedLevelStorage::getDataFile(const wstring& id)
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{
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return ConsoleSavePath(wstring(L""));
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}
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wstring MockedLevelStorage::getLevelId()
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{
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return L"none";
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} |