Files
MinecraftConsoles/Minecraft.World/MockedLevelStorage.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

49 lines
937 B
C++

#include "stdafx.h"
#include "net.minecraft.world.entity.player.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.chunk.storage.h"
#include "net.minecraft.world.level.dimension.h"
#include "MockedLevelStorage.h"
#include "ConsoleSaveFileIO.h"
LevelData *MockedLevelStorage::prepareLevel()
{
return NULL;
}
void MockedLevelStorage::checkSession()
{
}
ChunkStorage *MockedLevelStorage::createChunkStorage(Dimension *dimension)
{
return NULL;
}
void MockedLevelStorage::saveLevelData(LevelData *levelData, vector<shared_ptr<Player> > *players)
{
}
void MockedLevelStorage::saveLevelData(LevelData *levelData)
{
}
PlayerIO *MockedLevelStorage::getPlayerIO()
{
return NULL;
}
void MockedLevelStorage::closeAll()
{
}
ConsoleSavePath MockedLevelStorage::getDataFile(const wstring& id)
{
return ConsoleSavePath(wstring(L""));
}
wstring MockedLevelStorage::getLevelId()
{
return L"none";
}