Files
MinecraftConsoles/Minecraft.World/MobSpawnerTile.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

49 lines
1.1 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.tile.entity.h"
#include "MobSpawnerTile.h"
MobSpawnerTile::MobSpawnerTile(int id) : BaseEntityTile(id, Material::stone, isSolidRender() )
{
}
shared_ptr<TileEntity> MobSpawnerTile::newTileEntity(Level *level)
{
return shared_ptr<MobSpawnerTileEntity>( new MobSpawnerTileEntity() );
}
int MobSpawnerTile::getResource(int data, Random *random, int playerBonusLevel)
{
return 0;
}
int MobSpawnerTile::getResourceCount(Random *random)
{
return 0;
}
bool MobSpawnerTile::isSolidRender(bool isServerLevel)
{
return false;
}
bool MobSpawnerTile::blocksLight()
{
return false;
}
void MobSpawnerTile::spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonusLevel)
{
Tile::spawnResources(level, x, y, z, data, odds, playerBonusLevel);
// also spawn experience if the block is broken
{
int magicCount = 15 + level->random->nextInt(15) + level->random->nextInt(15);
popExperience(level, x, y, z, magicCount);
}
}
int MobSpawnerTile::cloneTileId(Level *level, int x, int y, int z)
{
return 0;
}