This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
49 lines
1.1 KiB
C++
49 lines
1.1 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.tile.entity.h"
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#include "MobSpawnerTile.h"
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MobSpawnerTile::MobSpawnerTile(int id) : BaseEntityTile(id, Material::stone, isSolidRender() )
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{
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}
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shared_ptr<TileEntity> MobSpawnerTile::newTileEntity(Level *level)
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{
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return shared_ptr<MobSpawnerTileEntity>( new MobSpawnerTileEntity() );
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}
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int MobSpawnerTile::getResource(int data, Random *random, int playerBonusLevel)
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{
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return 0;
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}
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int MobSpawnerTile::getResourceCount(Random *random)
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{
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return 0;
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}
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bool MobSpawnerTile::isSolidRender(bool isServerLevel)
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{
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return false;
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}
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bool MobSpawnerTile::blocksLight()
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{
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return false;
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}
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void MobSpawnerTile::spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonusLevel)
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{
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Tile::spawnResources(level, x, y, z, data, odds, playerBonusLevel);
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// also spawn experience if the block is broken
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{
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int magicCount = 15 + level->random->nextInt(15) + level->random->nextInt(15);
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popExperience(level, x, y, z, magicCount);
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}
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}
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int MobSpawnerTile::cloneTileId(Level *level, int x, int y, int z)
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{
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return 0;
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} |