Files
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

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Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

36 lines
931 B
C++

#pragma once
#include "Mob.h"
#ifdef __PSVITA__
#include "..\Minecraft.Client\PSVita\PSVitaExtras\CustomMap.h"
#endif
class Player;
class Level;
class MobSpawner
{
private:
static const int MIN_SPAWN_DISTANCE;
protected:
static TilePos getRandomPosWithin(Level *level, int cx, int cz);
private:
#ifdef __PSVITA__
// AP - See CustomMap.h for an explanation of this
static CustomMap chunksToPoll;
#else
static unordered_map<ChunkPos,bool,ChunkPosKeyHash,ChunkPosKeyEq> chunksToPoll;
#endif
public:
static const int tick(ServerLevel *level, bool spawnEnemies, bool spawnFriendlies, bool spawnPersistent);
static bool isSpawnPositionOk(MobCategory *category, Level *level, int x, int y, int z);
public:
static bool attackSleepingPlayers(Level *level, vector<shared_ptr<Player> > *players);
static void postProcessSpawnMobs(Level *level, Biome *biome, int xo, int zo, int cellWidth, int cellHeight, Random *random);
};