Files
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

387 lines
15 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.entity.ai.attributes.h"
#include "net.minecraft.world.entity.player.h"
#include "net.minecraft.world.entity.monster.h"
#include "net.minecraft.world.entity.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.damagesource.h"
#include "net.minecraft.world.food.h"
#include "net.minecraft.world.effect.h"
#include "SharedConstants.h"
MobEffect *MobEffect::effects[NUM_EFFECTS];
MobEffect *MobEffect::voidEffect;
MobEffect *MobEffect::movementSpeed;
MobEffect *MobEffect::movementSlowdown;
MobEffect *MobEffect::digSpeed;
MobEffect *MobEffect::digSlowdown;
MobEffect *MobEffect::damageBoost;
MobEffect *MobEffect::heal;
MobEffect *MobEffect::harm;
MobEffect *MobEffect::jump;
MobEffect *MobEffect::confusion;
MobEffect *MobEffect::regeneration;
MobEffect *MobEffect::damageResistance;
MobEffect *MobEffect::fireResistance;
MobEffect *MobEffect::waterBreathing;
MobEffect *MobEffect::invisibility;
MobEffect *MobEffect::blindness;
MobEffect *MobEffect::nightVision;
MobEffect *MobEffect::hunger;
MobEffect *MobEffect::weakness;
MobEffect *MobEffect::poison;
MobEffect *MobEffect::wither;
MobEffect *MobEffect::healthBoost;
MobEffect *MobEffect::absorption;
MobEffect *MobEffect::saturation;
MobEffect *MobEffect::reserved_24;
MobEffect *MobEffect::reserved_25;
MobEffect *MobEffect::reserved_26;
MobEffect *MobEffect::reserved_27;
MobEffect *MobEffect::reserved_28;
MobEffect *MobEffect::reserved_29;
MobEffect *MobEffect::reserved_30;
MobEffect *MobEffect::reserved_31;
void MobEffect::staticCtor()
{
voidEffect = NULL;
movementSpeed = (new MobEffect(1, false, eMinecraftColour_Effect_MovementSpeed)) ->setDescriptionId(IDS_POTION_MOVESPEED) ->setPostfixDescriptionId(IDS_POTION_MOVESPEED_POSTFIX)->setIcon(MobEffect::e_MobEffectIcon_Speed)->addAttributeModifier(SharedMonsterAttributes::MOVEMENT_SPEED, eModifierId_POTION_MOVESPEED, 0.2f, AttributeModifier::OPERATION_MULTIPLY_TOTAL); //setIcon(0, 0);
movementSlowdown = (new MobEffect(2, true, eMinecraftColour_Effect_MovementSlowDown)) ->setDescriptionId(IDS_POTION_MOVESLOWDOWN) ->setPostfixDescriptionId(IDS_POTION_MOVESLOWDOWN_POSTFIX)->setIcon(MobEffect::e_MobEffectIcon_Slowness)->addAttributeModifier(SharedMonsterAttributes::MOVEMENT_SPEED, eModifierId_POTION_MOVESLOWDOWN, -0.15f, AttributeModifier::OPERATION_MULTIPLY_TOTAL); //->setIcon(1, 0);
digSpeed = (new MobEffect(3, false, eMinecraftColour_Effect_DigSpeed)) ->setDescriptionId(IDS_POTION_DIGSPEED) ->setPostfixDescriptionId(IDS_POTION_DIGSPEED_POSTFIX)->setDurationModifier(1.5)->setIcon(MobEffect::e_MobEffectIcon_Haste); //->setIcon(2, 0);
digSlowdown = (new MobEffect(4, true, eMinecraftColour_Effect_DigSlowdown)) ->setDescriptionId(IDS_POTION_DIGSLOWDOWN) ->setPostfixDescriptionId(IDS_POTION_DIGSLOWDOWN_POSTFIX)->setIcon(MobEffect::e_MobEffectIcon_MiningFatigue); //->setIcon(3, 0);
damageBoost = (new AttackDamageMobEffect(5, false, eMinecraftColour_Effect_DamageBoost)) ->setDescriptionId(IDS_POTION_DAMAGEBOOST) ->setPostfixDescriptionId(IDS_POTION_DAMAGEBOOST_POSTFIX)->setIcon(MobEffect::e_MobEffectIcon_Strength)->addAttributeModifier(SharedMonsterAttributes::ATTACK_DAMAGE, eModifierId_POTION_DAMAGEBOOST, 3, AttributeModifier::OPERATION_MULTIPLY_TOTAL); //->setIcon(4, 0);
heal = (new InstantenousMobEffect(6, false, eMinecraftColour_Effect_Heal)) ->setDescriptionId(IDS_POTION_HEAL) ->setPostfixDescriptionId(IDS_POTION_HEAL_POSTFIX);
harm = (new InstantenousMobEffect(7, true, eMinecraftColour_Effect_Harm)) ->setDescriptionId(IDS_POTION_HARM) ->setPostfixDescriptionId(IDS_POTION_HARM_POSTFIX);
jump = (new MobEffect(8, false, eMinecraftColour_Effect_Jump)) ->setDescriptionId(IDS_POTION_JUMP) ->setPostfixDescriptionId(IDS_POTION_JUMP_POSTFIX)->setIcon(MobEffect::e_MobEffectIcon_JumpBoost); //->setIcon(2, 1);
confusion = (new MobEffect(9, true, eMinecraftColour_Effect_Confusion)) ->setDescriptionId(IDS_POTION_CONFUSION) ->setPostfixDescriptionId(IDS_POTION_CONFUSION_POSTFIX)->setDurationModifier(.25)->setIcon(MobEffect::e_MobEffectIcon_Nausea); //->setIcon(3, 1);
regeneration = (new MobEffect(10, false, eMinecraftColour_Effect_Regeneration)) ->setDescriptionId(IDS_POTION_REGENERATION) ->setPostfixDescriptionId(IDS_POTION_REGENERATION_POSTFIX)->setDurationModifier(.25)->setIcon(MobEffect::e_MobEffectIcon_Regeneration); //->setIcon(7, 0);
damageResistance = (new MobEffect(11, false, eMinecraftColour_Effect_DamageResistance)) ->setDescriptionId(IDS_POTION_RESISTANCE) ->setPostfixDescriptionId(IDS_POTION_RESISTANCE_POSTFIX)->setIcon(MobEffect::e_MobEffectIcon_Resistance); //->setIcon(6, 1);
fireResistance = (new MobEffect(12, false, eMinecraftColour_Effect_FireResistance)) ->setDescriptionId(IDS_POTION_FIRERESISTANCE) ->setPostfixDescriptionId(IDS_POTION_FIRERESISTANCE_POSTFIX)->setIcon(MobEffect::e_MobEffectIcon_FireResistance); //->setIcon(7, 1);
waterBreathing = (new MobEffect(13, false, eMinecraftColour_Effect_WaterBreathing)) ->setDescriptionId(IDS_POTION_WATERBREATHING) ->setPostfixDescriptionId(IDS_POTION_WATERBREATHING_POSTFIX)->setIcon(MobEffect::e_MobEffectIcon_WaterBreathing); //->setIcon(0, 2);
invisibility = (new MobEffect(14, false, eMinecraftColour_Effect_Invisiblity)) ->setDescriptionId(IDS_POTION_INVISIBILITY) ->setPostfixDescriptionId(IDS_POTION_INVISIBILITY_POSTFIX)->setIcon(MobEffect::e_MobEffectIcon_Invisiblity); //->setIcon(0, 1);
blindness = (new MobEffect(15, true, eMinecraftColour_Effect_Blindness)) ->setDescriptionId(IDS_POTION_BLINDNESS) ->setPostfixDescriptionId(IDS_POTION_BLINDNESS_POSTFIX)->setDurationModifier(.25)->setIcon(MobEffect::e_MobEffectIcon_Blindness); //->setIcon(5, 1);
nightVision = (new MobEffect(16, false, eMinecraftColour_Effect_NightVision)) ->setDescriptionId(IDS_POTION_NIGHTVISION) ->setPostfixDescriptionId(IDS_POTION_NIGHTVISION_POSTFIX)->setIcon(MobEffect::e_MobEffectIcon_NightVision); //->setIcon(4, 1);
hunger = (new MobEffect(17, true, eMinecraftColour_Effect_Hunger)) ->setDescriptionId(IDS_POTION_HUNGER) ->setPostfixDescriptionId(IDS_POTION_HUNGER_POSTFIX)->setIcon(MobEffect::e_MobEffectIcon_Hunger); //->setIcon(1, 1);
weakness = (new AttackDamageMobEffect(18, true, eMinecraftColour_Effect_Weakness)) ->setDescriptionId(IDS_POTION_WEAKNESS) ->setPostfixDescriptionId(IDS_POTION_WEAKNESS_POSTFIX)->setIcon(MobEffect::e_MobEffectIcon_Weakness)->addAttributeModifier(SharedMonsterAttributes::ATTACK_DAMAGE, eModifierId_POTION_WEAKNESS, 2, AttributeModifier::OPERATION_ADDITION); //->setIcon(5, 0);
poison = (new MobEffect(19, true, eMinecraftColour_Effect_Poison)) ->setDescriptionId(IDS_POTION_POISON) ->setPostfixDescriptionId(IDS_POTION_POISON_POSTFIX)->setDurationModifier(.25)->setIcon(MobEffect::e_MobEffectIcon_Poison); //->setIcon(6, 0);
wither = (new MobEffect(20, true, eMinecraftColour_Effect_Wither)) ->setDescriptionId(IDS_POTION_WITHER) ->setPostfixDescriptionId(IDS_POTION_WITHER_POSTFIX)->setIcon(MobEffect::e_MobEffectIcon_Wither)->setDurationModifier(.25);
healthBoost = (new HealthBoostMobEffect(21, false, eMinecraftColour_Effect_HealthBoost)) ->setDescriptionId(IDS_POTION_HEALTHBOOST) ->setPostfixDescriptionId(IDS_POTION_HEALTHBOOST_POSTFIX)->setIcon(MobEffect::e_MobEffectIcon_HealthBoost)->addAttributeModifier(SharedMonsterAttributes::MAX_HEALTH, eModifierId_POTION_HEALTHBOOST, 4, AttributeModifier::OPERATION_ADDITION);
absorption = (new AbsoptionMobEffect(22, false, eMinecraftColour_Effect_Absoprtion)) ->setDescriptionId(IDS_POTION_ABSORPTION) ->setPostfixDescriptionId(IDS_POTION_ABSORPTION_POSTFIX)->setIcon(MobEffect::e_MobEffectIcon_Absorption);
saturation = (new InstantenousMobEffect(23, false, eMinecraftColour_Effect_Saturation)) ->setDescriptionId(IDS_POTION_SATURATION) ->setPostfixDescriptionId(IDS_POTION_SATURATION_POSTFIX);
reserved_24 = NULL;
reserved_25 = NULL;
reserved_26 = NULL;
reserved_27 = NULL;
reserved_28 = NULL;
reserved_29 = NULL;
reserved_30 = NULL;
reserved_31 = NULL;
}
MobEffect::MobEffect(int id, bool isHarmful, eMinecraftColour color) : id(id), _isHarmful(isHarmful), color(color)
{
descriptionId = -1;
m_postfixDescriptionId = -1;
icon = e_MobEffectIcon_None;
_isDisabled = false;
effects[id] = this;
if (isHarmful)
{
durationModifier = .5;
}
else
{
durationModifier = 1.0;
}
}
// 4J Removed as using different value for icon
//MobEffect *MobEffect::setIcon(int xPos, int yPos)
//{
// icon = xPos + yPos * 8;
// return this;
//}
MobEffect *MobEffect::setIcon(EMobEffectIcon icon)
{
this->icon = icon;
return this;
}
int MobEffect::getId()
{
return id;
}
/**
* This method should perform periodic updates on the player. Mainly used
* for regeneration effects and the like. Other effects, such as blindness,
* are in effect for the whole duration of the effect.
*
* @param mob
* @param amplification
*/
void MobEffect::applyEffectTick(shared_ptr<LivingEntity> mob, int amplification)
{
// Maybe move this to separate class implementations in the future?
if (id == regeneration->id)
{
if (mob->getHealth() < mob->getMaxHealth())
{
mob->heal(1);
}
}
else if (id == poison->id)
{
if (mob->getHealth() > 1)
{
mob->hurt(DamageSource::magic, 1);
}
}
else if (id == wither->id)
{
mob->hurt(DamageSource::wither, 1);
}
else if ( (id == hunger->id) && mob->instanceof(eTYPE_PLAYER) )
{
// every tick, cause the same amount of exhaustion as when removing
// a block, times amplification
dynamic_pointer_cast<Player>(mob)->causeFoodExhaustion(FoodConstants::EXHAUSTION_MINE * (amplification + 1));
}
else if ( (id == saturation->id) && mob->instanceof(eTYPE_PLAYER) )
{
if (!mob->level->isClientSide)
{
dynamic_pointer_cast<Player>(mob)->getFoodData()->eat(amplification + 1, FoodConstants::FOOD_SATURATION_MAX);
}
}
else if ((id == heal->id && !mob->isInvertedHealAndHarm()) || (id == harm->id && mob->isInvertedHealAndHarm()))
{
mob->heal(max(4 << amplification, 0));
}
else if ((id == harm->id && !mob->isInvertedHealAndHarm()) || (id == heal->id && mob->isInvertedHealAndHarm()))
{
mob->hurt(DamageSource::magic, 6 << amplification);
}
}
void MobEffect::applyInstantenousEffect(shared_ptr<LivingEntity> source, shared_ptr<LivingEntity> mob, int amplification, double scale)
{
if ((id == heal->id && !mob->isInvertedHealAndHarm()) || (id == harm->id && mob->isInvertedHealAndHarm()))
{
int amount = (int) (scale * (double) (4 << amplification) + .5);
mob->heal(amount);
}
else if ((id == harm->id && !mob->isInvertedHealAndHarm()) || (id == heal->id && mob->isInvertedHealAndHarm()))
{
int amount = (int) (scale * (double) (6 << amplification) + .5);
if (source == NULL)
{
mob->hurt(DamageSource::magic, amount);
}
else
{
DamageSource *damageSource = DamageSource::indirectMagic(mob, source);
mob->hurt(damageSource, amount);
delete damageSource;
}
}
}
bool MobEffect::isInstantenous()
{
return false;
}
/**
* This parameter says if the applyEffect method should be called depending
* on the remaining duration ticker. For instance, the regeneration will be
* activated every 8 ticks, healing one point of health.
*
* @param remainingDuration
* @param amplification
* Effect amplification, starts at 0 (weakest)
* @return
*/
bool MobEffect::isDurationEffectTick(int remainingDuration, int amplification)
{
// Maybe move this to separate class implementations in the future?
if (id == regeneration->id)
{
// tick intervals are 50, 25, 12, 6..
int interval = 50 >> amplification;
if (interval > 0)
{
return (remainingDuration % interval) == 0;
}
return true;
}
else if (id == poison->id)
{
// tick intervals are 25, 12, 6..
int interval = 25 >> amplification;
if (interval > 0)
{
return (remainingDuration % interval) == 0;
}
return true;
}
else if (id == wither->id)
{
int interval = 40 >> amplification;
if (interval > 0)
{
return (remainingDuration % interval) == 0;
}
return true;
}
else if (id == hunger->id)
{
return true;
}
return false;
}
MobEffect *MobEffect::setDescriptionId(unsigned int id)
{
descriptionId = id;
return this;
}
unsigned int MobEffect::getDescriptionId(int iData)
{
return descriptionId;
}
MobEffect *MobEffect::setPostfixDescriptionId(unsigned int id)
{
m_postfixDescriptionId = id;
return this;
}
unsigned int MobEffect::getPostfixDescriptionId(int iData)
{
return m_postfixDescriptionId;
}
bool MobEffect::hasIcon()
{
return icon != e_MobEffectIcon_None;
}
MobEffect::EMobEffectIcon MobEffect::getIcon()
{
return icon;
}
bool MobEffect::isHarmful()
{
return _isHarmful;
}
wstring MobEffect::formatDuration(MobEffectInstance *instance)
{
if (instance->isNoCounter())
{
return L"**:**";
}
int duration = instance->getDuration();
int seconds = duration / SharedConstants::TICKS_PER_SECOND;
int minutes = seconds / 60;
seconds %= 60;
wchar_t temp[8];
ZeroMemory(&temp,8*(sizeof(wchar_t)));
if (seconds < 10)
{
swprintf(temp, 8, L"%d:0%d",minutes,seconds);
//return minutes + ":0" + seconds;
}
else
{
swprintf(temp, 8, L"%d:%d",minutes,seconds);
//return minutes + ":" + seconds;
}
return temp;
}
MobEffect *MobEffect::setDurationModifier(double durationModifier)
{
this->durationModifier = durationModifier;
return this;
}
double MobEffect::getDurationModifier()
{
return durationModifier;
}
MobEffect *MobEffect::setDisabled()
{
_isDisabled = true;
return this;
}
bool MobEffect::isDisabled()
{
return _isDisabled;
}
eMinecraftColour MobEffect::getColor()
{
return color;
}
MobEffect *MobEffect::addAttributeModifier(Attribute *attribute, eMODIFIER_ID id, double amount, int operation)
{
AttributeModifier *effect = new AttributeModifier(id, amount, operation);
attributeModifiers.insert(std::pair<Attribute*,AttributeModifier*>(attribute, effect));
return this;
}
unordered_map<Attribute *, AttributeModifier *> *MobEffect::getAttributeModifiers()
{
return &attributeModifiers;
}
void MobEffect::removeAttributeModifiers(shared_ptr<LivingEntity> entity, BaseAttributeMap *attributes, int amplifier)
{
for (auto& it : attributeModifiers)
{
AttributeInstance *attribute = attributes->getInstance(it.first);
if (attribute != NULL)
{
attribute->removeModifier(it.second);
}
}
}
void MobEffect::addAttributeModifiers(shared_ptr<LivingEntity> entity, BaseAttributeMap *attributes, int amplifier)
{
for (auto& it : attributeModifiers)
{
AttributeInstance *attribute = attributes->getInstance(it.first);
if (attribute != NULL)
{
AttributeModifier *original = it.second;
attribute->removeModifier(original);
attribute->addModifier(new AttributeModifier(original->getId(), getAttributeModifierValue(amplifier, original), original->getOperation()));
}
}
}
double MobEffect::getAttributeModifierValue(int amplifier, AttributeModifier *original)
{
return original->getAmount() * (amplifier + 1);
}