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Loki Rautio e5ad785803 Revert "50% - 100% increase to some mob caps. (#789)"
It's unclear if this change maintains mob density parity so it has been
reverted. This can be committed back in if parity is properly verified
2026-03-07 12:54:40 -06:00

90 lines
4.4 KiB
C++

#pragma once
using namespace std;
class Material;
class MobCategory
{
public:
// 4J - putting constants for xbox spawning in one place to tidy things up a bit - all numbers are per level
static const int CONSOLE_MONSTERS_HARD_LIMIT = 50; // Max number of enemies (skeleton, zombie, creeper etc) that the mob spawner will produce
static const int CONSOLE_ANIMALS_HARD_LIMIT = 50; // Max number of animals (cows, sheep, pigs) that the mob spawner will produce
static const int CONSOLE_AMBIENT_HARD_LIMIT = 20; // Ambient mobs
static const int MAX_XBOX_CHICKENS = 8; // Max number of chickens that the mob spawner will produce
static const int MAX_XBOX_WOLVES = 8; // Max number of wolves that the mob spawner will produce
static const int MAX_XBOX_MUSHROOMCOWS = 2; // Max number of mushroom cows that the mob spawner will produce
static const int MAX_XBOX_SNOWMEN = 16; // Max number of snow golems that can be created by placing blocks - 4J-PB increased limit due to player requests
static const int MAX_XBOX_IRONGOLEM = 16; // Max number of iron golems that can be created by placing blocks - 4J-PB increased limit due to player requests
static const int CONSOLE_SQUID_HARD_LIMIT = 5;
static const int MAX_CONSOLE_BOSS = 1; // Max number of bosses (enderdragon/wither)
static const int MAX_XBOX_ANIMALS_WITH_BREEDING = CONSOLE_ANIMALS_HARD_LIMIT + 20; // Max number of animals that we can produce (in total), when breeding
static const int MAX_XBOX_CHICKENS_WITH_BREEDING = MAX_XBOX_CHICKENS + 8; // Max number of chickens that we can produce (in total), when breeding/hatching
static const int MAX_XBOX_MUSHROOMCOWS_WITH_BREEDING = MAX_XBOX_MUSHROOMCOWS + 20; // Max number of mushroom cows that we can produce (in total), when breeding
static const int MAX_XBOX_WOLVES_WITH_BREEDING = MAX_XBOX_WOLVES + 8; // Max number of wolves that we can produce (in total), when breeding
static const int MAX_VILLAGERS_WITH_BREEDING = 35;
static const int MAX_XBOX_ANIMALS_WITH_SPAWN_EGG = MAX_XBOX_ANIMALS_WITH_BREEDING + 20;
static const int MAX_XBOX_CHICKENS_WITH_SPAWN_EGG = MAX_XBOX_CHICKENS_WITH_BREEDING + 10;
static const int MAX_XBOX_WOLVES_WITH_SPAWN_EGG = MAX_XBOX_WOLVES_WITH_BREEDING + 10;
static const int MAX_XBOX_MONSTERS_WITH_SPAWN_EGG = CONSOLE_MONSTERS_HARD_LIMIT + 20;
static const int MAX_XBOX_VILLAGERS_WITH_SPAWN_EGG = MAX_VILLAGERS_WITH_BREEDING + 15; // 4J-PB - increased this limit due to player requests
static const int MAX_XBOX_MUSHROOMCOWS_WITH_SPAWN_EGG = MAX_XBOX_MUSHROOMCOWS_WITH_BREEDING + 8;
static const int MAX_XBOX_SQUIDS_WITH_SPAWN_EGG = CONSOLE_SQUID_HARD_LIMIT + 8;
static const int MAX_AMBIENT_WITH_SPAWN_EGG = CONSOLE_AMBIENT_HARD_LIMIT + 8;
/*
Maximum animals = 50 + 20 + 20 = 90
Maximum monsters = 50 + 20 = 70
Maximum chickens = 8 + 8 + 10 = 26
Maximum wolves = 8 + 8 + 10 = 26
Maximum mooshrooms = 2 + 20 + 8 = 30
Maximum snowmen = 16
Maximum iron golem = 16
Maximum squid = 5 + 8 = 13
Maximum villagers = 35 + 15 = 50
Maximum natural = 50 + 50 + 8 + 8 + 2 + 5 + 35 = 158
Total maxium = 90 + 70 + 26 + 26 + 30 + 16 + 16 + 13 + 50 = 337
*/
static MobCategory *monster;
static MobCategory *creature;
static MobCategory *ambient;
static MobCategory *waterCreature;
// 4J added extra categories, to break these out of general creatures & give us more control of levels
static MobCategory *creature_wolf;
static MobCategory *creature_chicken;
static MobCategory *creature_mushroomcow;
// 4J Stu Sometimes we want to access the values by name, other times iterate over all values
// Added these arrays so we can static initialise a collection which we can iterate over
static MobCategoryArray values;
private:
const int m_max;
const int m_maxPerLevel;
const Material *spawnPositionMaterial;
const bool m_isFriendly;
const bool m_isPersistent;
const bool m_isSingleType; // 4J Added
const eINSTANCEOF m_eBase; // 4J added
MobCategory(int maxVar, Material *spawnPositionMaterial, bool isFriendly, bool isPersistent, eINSTANCEOF eBase, bool isSingleType, int maxPerLevel);
public:
const type_info getBaseClass();
const eINSTANCEOF getEnumBaseClass(); // 4J added
int getMaxInstancesPerChunk();
int getMaxInstancesPerLevel(); // 4J added
Material *getSpawnPositionMaterial();
bool isFriendly();
bool isSingleType();
bool isPersistent();
public:
static void staticCtor();
};