It's unclear if this change maintains mob density parity so it has been reverted. This can be committed back in if parity is properly verified
90 lines
4.4 KiB
C++
90 lines
4.4 KiB
C++
#pragma once
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using namespace std;
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class Material;
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class MobCategory
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{
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public:
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// 4J - putting constants for xbox spawning in one place to tidy things up a bit - all numbers are per level
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static const int CONSOLE_MONSTERS_HARD_LIMIT = 50; // Max number of enemies (skeleton, zombie, creeper etc) that the mob spawner will produce
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static const int CONSOLE_ANIMALS_HARD_LIMIT = 50; // Max number of animals (cows, sheep, pigs) that the mob spawner will produce
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static const int CONSOLE_AMBIENT_HARD_LIMIT = 20; // Ambient mobs
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static const int MAX_XBOX_CHICKENS = 8; // Max number of chickens that the mob spawner will produce
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static const int MAX_XBOX_WOLVES = 8; // Max number of wolves that the mob spawner will produce
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static const int MAX_XBOX_MUSHROOMCOWS = 2; // Max number of mushroom cows that the mob spawner will produce
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static const int MAX_XBOX_SNOWMEN = 16; // Max number of snow golems that can be created by placing blocks - 4J-PB increased limit due to player requests
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static const int MAX_XBOX_IRONGOLEM = 16; // Max number of iron golems that can be created by placing blocks - 4J-PB increased limit due to player requests
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static const int CONSOLE_SQUID_HARD_LIMIT = 5;
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static const int MAX_CONSOLE_BOSS = 1; // Max number of bosses (enderdragon/wither)
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static const int MAX_XBOX_ANIMALS_WITH_BREEDING = CONSOLE_ANIMALS_HARD_LIMIT + 20; // Max number of animals that we can produce (in total), when breeding
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static const int MAX_XBOX_CHICKENS_WITH_BREEDING = MAX_XBOX_CHICKENS + 8; // Max number of chickens that we can produce (in total), when breeding/hatching
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static const int MAX_XBOX_MUSHROOMCOWS_WITH_BREEDING = MAX_XBOX_MUSHROOMCOWS + 20; // Max number of mushroom cows that we can produce (in total), when breeding
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static const int MAX_XBOX_WOLVES_WITH_BREEDING = MAX_XBOX_WOLVES + 8; // Max number of wolves that we can produce (in total), when breeding
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static const int MAX_VILLAGERS_WITH_BREEDING = 35;
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static const int MAX_XBOX_ANIMALS_WITH_SPAWN_EGG = MAX_XBOX_ANIMALS_WITH_BREEDING + 20;
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static const int MAX_XBOX_CHICKENS_WITH_SPAWN_EGG = MAX_XBOX_CHICKENS_WITH_BREEDING + 10;
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static const int MAX_XBOX_WOLVES_WITH_SPAWN_EGG = MAX_XBOX_WOLVES_WITH_BREEDING + 10;
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static const int MAX_XBOX_MONSTERS_WITH_SPAWN_EGG = CONSOLE_MONSTERS_HARD_LIMIT + 20;
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static const int MAX_XBOX_VILLAGERS_WITH_SPAWN_EGG = MAX_VILLAGERS_WITH_BREEDING + 15; // 4J-PB - increased this limit due to player requests
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static const int MAX_XBOX_MUSHROOMCOWS_WITH_SPAWN_EGG = MAX_XBOX_MUSHROOMCOWS_WITH_BREEDING + 8;
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static const int MAX_XBOX_SQUIDS_WITH_SPAWN_EGG = CONSOLE_SQUID_HARD_LIMIT + 8;
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static const int MAX_AMBIENT_WITH_SPAWN_EGG = CONSOLE_AMBIENT_HARD_LIMIT + 8;
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/*
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Maximum animals = 50 + 20 + 20 = 90
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Maximum monsters = 50 + 20 = 70
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Maximum chickens = 8 + 8 + 10 = 26
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Maximum wolves = 8 + 8 + 10 = 26
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Maximum mooshrooms = 2 + 20 + 8 = 30
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Maximum snowmen = 16
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Maximum iron golem = 16
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Maximum squid = 5 + 8 = 13
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Maximum villagers = 35 + 15 = 50
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Maximum natural = 50 + 50 + 8 + 8 + 2 + 5 + 35 = 158
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Total maxium = 90 + 70 + 26 + 26 + 30 + 16 + 16 + 13 + 50 = 337
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*/
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static MobCategory *monster;
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static MobCategory *creature;
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static MobCategory *ambient;
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static MobCategory *waterCreature;
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// 4J added extra categories, to break these out of general creatures & give us more control of levels
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static MobCategory *creature_wolf;
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static MobCategory *creature_chicken;
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static MobCategory *creature_mushroomcow;
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// 4J Stu Sometimes we want to access the values by name, other times iterate over all values
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// Added these arrays so we can static initialise a collection which we can iterate over
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static MobCategoryArray values;
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private:
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const int m_max;
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const int m_maxPerLevel;
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const Material *spawnPositionMaterial;
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const bool m_isFriendly;
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const bool m_isPersistent;
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const bool m_isSingleType; // 4J Added
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const eINSTANCEOF m_eBase; // 4J added
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MobCategory(int maxVar, Material *spawnPositionMaterial, bool isFriendly, bool isPersistent, eINSTANCEOF eBase, bool isSingleType, int maxPerLevel);
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public:
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const type_info getBaseClass();
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const eINSTANCEOF getEnumBaseClass(); // 4J added
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int getMaxInstancesPerChunk();
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int getMaxInstancesPerLevel(); // 4J added
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Material *getSpawnPositionMaterial();
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bool isFriendly();
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bool isSingleType();
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bool isPersistent();
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public:
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static void staticCtor();
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};
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