This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
41 lines
1010 B
C++
41 lines
1010 B
C++
#include "stdafx.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.entity.player.h"
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#include "MilkBucketItem.h"
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MilkBucketItem::MilkBucketItem(int id) : Item( id )
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{
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setMaxStackSize(1);
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}
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shared_ptr<ItemInstance> MilkBucketItem::useTimeDepleted(shared_ptr<ItemInstance> instance, Level *level, shared_ptr<Player> player)
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{
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if (!player->abilities.instabuild) instance->count--;
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if (!level->isClientSide)
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{
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player->removeAllEffects();
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}
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if (instance->count <= 0)
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{
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return shared_ptr<ItemInstance>( new ItemInstance(Item::bucket_empty) );
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}
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return instance;
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}
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int MilkBucketItem::getUseDuration(shared_ptr<ItemInstance> itemInstance)
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{
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return DRINK_DURATION;
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}
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UseAnim MilkBucketItem::getUseAnimation(shared_ptr<ItemInstance> itemInstance)
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{
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return UseAnim_drink;
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}
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shared_ptr<ItemInstance> MilkBucketItem::use(shared_ptr<ItemInstance> instance, Level *level, shared_ptr<Player> player)
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{
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player->startUsingItem(instance, getUseDuration(instance));
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return instance;
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} |