46 lines
1.4 KiB
C++
46 lines
1.4 KiB
C++
#pragma once
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#include "AbstractContainerMenu.h"
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class MerchantContainer;
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class MerchantMenu : public AbstractContainerMenu
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{
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public:
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static const int PAYMENT1_SLOT = 0;
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static const int PAYMENT2_SLOT = 1;
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static const int RESULT_SLOT = 2;
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static const int INV_SLOT_START = RESULT_SLOT + 1;
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static const int INV_SLOT_END = INV_SLOT_START + 9 * 3;
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static const int USE_ROW_SLOT_START = INV_SLOT_END;
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static const int USE_ROW_SLOT_END = USE_ROW_SLOT_START + 9;
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static const int SELLSLOT1_X = 36;
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static const int SELLSLOT2_X = SELLSLOT1_X + 26;
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static const int BUYSLOT_X = 120;
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static const int ROW1_Y = 24;
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static const int ROW2_Y = 53;
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private:
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shared_ptr<Merchant> trader;
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shared_ptr<MerchantContainer> tradeContainer;
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Level *level;
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public:
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MerchantMenu(shared_ptr<Inventory> inventory, shared_ptr<Merchant> merchant, Level *level);
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shared_ptr<MerchantContainer> getTradeContainer();
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void addSlotListener(ContainerListener *listener);
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void broadcastChanges();
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void slotsChanged(); // 4J used to take a shared_ptr<Container> but wasn't using it, so removed to simplify things
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void setSelectionHint(int hint);
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void setData(int id, int value);
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bool stillValid(shared_ptr<Player> player);
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shared_ptr<ItemInstance> quickMoveStack(shared_ptr<Player> player, int slotIndex);
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void removed(shared_ptr<Player> player);
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shared_ptr<Merchant> getMerchant(); // 4J Added
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}; |