Files
MinecraftConsoles/Minecraft.World/MerchantMenu.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

150 lines
3.5 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.entity.player.h"
#include "net.minecraft.world.inventory.h"
#include "net.minecraft.world.item.trading.h"
#include "net.minecraft.world.level.h"
#include "MerchantMenu.h"
MerchantMenu::MerchantMenu(shared_ptr<Inventory> inventory, shared_ptr<Merchant> merchant, Level *level)
{
trader = merchant;
this->level = level;
tradeContainer = shared_ptr<MerchantContainer>( new MerchantContainer(dynamic_pointer_cast<Player>(inventory->player->shared_from_this()), merchant) );
addSlot(new Slot(tradeContainer, PAYMENT1_SLOT, SELLSLOT1_X, ROW2_Y));
addSlot(new Slot(tradeContainer, PAYMENT2_SLOT, SELLSLOT2_X, ROW2_Y));
addSlot(new MerchantResultSlot(inventory->player, merchant, tradeContainer, RESULT_SLOT, BUYSLOT_X, ROW2_Y));
for (int y = 0; y < 3; y++)
{
for (int x = 0; x < 9; x++)
{
addSlot(new Slot(inventory, x + y * 9 + 9, 8 + x * 18, 84 + y * 18));
}
}
for (int x = 0; x < 9; x++)
{
addSlot(new Slot(inventory, x, 8 + x * 18, 142));
}
}
shared_ptr<MerchantContainer> MerchantMenu::getTradeContainer()
{
return tradeContainer;
}
void MerchantMenu::addSlotListener(ContainerListener *listener)
{
AbstractContainerMenu::addSlotListener(listener);
}
void MerchantMenu::broadcastChanges()
{
AbstractContainerMenu::broadcastChanges();
}
// 4J used to take a shared_ptr<Container> but wasn't using it, so removed to simplify things
void MerchantMenu::slotsChanged()
{
tradeContainer->updateSellItem();
AbstractContainerMenu::slotsChanged();
}
void MerchantMenu::setSelectionHint(int hint)
{
tradeContainer->setSelectionHint(hint);
}
void MerchantMenu::setData(int id, int value)
{
}
bool MerchantMenu::stillValid(shared_ptr<Player> player)
{
return trader->getTradingPlayer() == player;
}
shared_ptr<ItemInstance> MerchantMenu::quickMoveStack(shared_ptr<Player> player, int slotIndex)
{
shared_ptr<ItemInstance> clicked = nullptr;
Slot *slot = NULL;
if(slotIndex < slots.size()) slot = slots.at(slotIndex);
if (slot != NULL && slot->hasItem())
{
shared_ptr<ItemInstance> stack = slot->getItem();
clicked = stack->copy();
if (slotIndex == RESULT_SLOT)
{
if (!moveItemStackTo(stack, INV_SLOT_START, USE_ROW_SLOT_END, true))
{
return nullptr;
}
slot->onQuickCraft(stack, clicked);
}
else if (slotIndex == PAYMENT1_SLOT || slotIndex == PAYMENT2_SLOT)
{
if (!moveItemStackTo(stack, INV_SLOT_START, USE_ROW_SLOT_END, false))
{
return nullptr;
}
}
else if (slotIndex >= INV_SLOT_START && slotIndex < INV_SLOT_END)
{
if (!moveItemStackTo(stack, USE_ROW_SLOT_START, USE_ROW_SLOT_END, false))
{
return nullptr;
}
}
else if (slotIndex >= USE_ROW_SLOT_START && slotIndex < USE_ROW_SLOT_END)
{
if (!moveItemStackTo(stack, INV_SLOT_START, INV_SLOT_END, false))
{
return nullptr;
}
}
if (stack->count == 0)
{
slot->set(nullptr);
}
else
{
slot->setChanged();
}
if (stack->count == clicked->count)
{
return nullptr;
}
else
{
slot->onTake(player, stack);
}
}
return clicked;
}
void MerchantMenu::removed(shared_ptr<Player> player)
{
AbstractContainerMenu::removed(player);
trader->setTradingPlayer(nullptr);
AbstractContainerMenu::removed(player);
if (level->isClientSide) return;
shared_ptr<ItemInstance> item = tradeContainer->removeItemNoUpdate(PAYMENT1_SLOT);
if (item)
{
player->drop(item);
}
item = tradeContainer->removeItemNoUpdate(PAYMENT2_SLOT);
if (item != NULL)
{
player->drop(item);
}
}
shared_ptr<Merchant> MerchantMenu::getMerchant()
{
return trader;
}