This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
47 lines
1.3 KiB
C++
47 lines
1.3 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.item.h"
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#include "net.minecraft.world.entity.player.h"
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#include "AbstractContainerMenu.h"
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#include "Slot.h"
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#include "MenuBackup.h"
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MenuBackup::MenuBackup(shared_ptr<Inventory> inventory, AbstractContainerMenu *menu)
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{
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backups = new unordered_map<short, ItemInstanceArray *>();
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this->inventory = inventory;
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this->menu = menu;
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}
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void MenuBackup::save(short changeUid)
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{
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ItemInstanceArray *backup = new ItemInstanceArray( (int)menu->slots.size() + 1 );
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(*backup)[0] = ItemInstance::clone(inventory->getCarried());
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for (unsigned int i = 0; i < menu->slots.size(); i++)
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{
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(*backup)[i + 1] = ItemInstance::clone(menu->slots.at(i)->getItem());
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}
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// TODO Is unordered_map use correct?
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// Was backups.put(changeUid, backup);
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(*backups)[changeUid] = backup;
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}
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// Cannot use delete as function name as it is a reserved keyword
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void MenuBackup::deleteBackup(short changeUid)
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{
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// TODO Is the unordered_map use correct?
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// 4J Was backups.remove(changeUid);
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backups->erase(changeUid);
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}
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void MenuBackup::rollback(short changeUid)
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{
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ItemInstanceArray *backup = backups->at(changeUid);
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backups->clear();
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inventory->setCarried( (*backup)[0] );
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for (unsigned int i = 0; i < menu->slots.size(); i++)
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{
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menu->slots.at(i)->set( (*backup)[i + 1] );
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}
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} |