This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
61 lines
1.3 KiB
C++
61 lines
1.3 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.level.chunk.storage.h"
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#include "MemoryLevelStorage.h"
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#include "LevelSummary.h"
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#include "MemoryLevelStorageSource.h"
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MemoryLevelStorageSource::MemoryLevelStorageSource()
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{
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}
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wstring MemoryLevelStorageSource::getName()
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{
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return L"Memory Storage";
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}
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shared_ptr<LevelStorage> MemoryLevelStorageSource::selectLevel(const wstring& levelId, bool createPlayerDir)
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{
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return shared_ptr<LevelStorage> () new MemoryLevelStorage());
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}
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vector<LevelSummary *> *MemoryLevelStorageSource::getLevelList()
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{
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return new vector<LevelSummary *>;
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}
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void MemoryLevelStorageSource::clearAll()
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{
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}
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LevelData *MemoryLevelStorageSource::getDataTagFor(const wstring& levelId)
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{
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return NULL;
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}
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bool MemoryLevelStorageSource::isNewLevelIdAcceptable(const wstring& levelId)
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{
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return true;
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}
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void MemoryLevelStorageSource::deleteLevel(const wstring& levelId)
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{
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}
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void MemoryLevelStorageSource::renameLevel(const wstring& levelId, const wstring& newLevelName)
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{
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}
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bool MemoryLevelStorageSource::isConvertible(const wstring& levelId)
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{
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return false;
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}
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bool MemoryLevelStorageSource::requiresConversion(const wstring& levelId)
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{
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return false;
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}
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bool MemoryLevelStorageSource::convertLevel(const wstring& levelId, ProgressListener *progress)
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{
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return false;
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} |