Files
MinecraftConsoles/Minecraft.World/MemoryLevelStorageSource.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

61 lines
1.3 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.level.chunk.storage.h"
#include "MemoryLevelStorage.h"
#include "LevelSummary.h"
#include "MemoryLevelStorageSource.h"
MemoryLevelStorageSource::MemoryLevelStorageSource()
{
}
wstring MemoryLevelStorageSource::getName()
{
return L"Memory Storage";
}
shared_ptr<LevelStorage> MemoryLevelStorageSource::selectLevel(const wstring& levelId, bool createPlayerDir)
{
return shared_ptr<LevelStorage> () new MemoryLevelStorage());
}
vector<LevelSummary *> *MemoryLevelStorageSource::getLevelList()
{
return new vector<LevelSummary *>;
}
void MemoryLevelStorageSource::clearAll()
{
}
LevelData *MemoryLevelStorageSource::getDataTagFor(const wstring& levelId)
{
return NULL;
}
bool MemoryLevelStorageSource::isNewLevelIdAcceptable(const wstring& levelId)
{
return true;
}
void MemoryLevelStorageSource::deleteLevel(const wstring& levelId)
{
}
void MemoryLevelStorageSource::renameLevel(const wstring& levelId, const wstring& newLevelName)
{
}
bool MemoryLevelStorageSource::isConvertible(const wstring& levelId)
{
return false;
}
bool MemoryLevelStorageSource::requiresConversion(const wstring& levelId)
{
return false;
}
bool MemoryLevelStorageSource::convertLevel(const wstring& levelId, ProgressListener *progress)
{
return false;
}