31 lines
1.0 KiB
C++
31 lines
1.0 KiB
C++
#pragma once
|
|
using namespace std;
|
|
|
|
#include "LevelStorage.h"
|
|
#include "PlayerIO.h"
|
|
|
|
#include "stdafx.h"
|
|
#include "net.minecraft.world.entity.player.h"
|
|
#include "net.minecraft.world.level.h"
|
|
#include "net.minecraft.world.level.chunk.storage.h"
|
|
#include "net.minecraft.world.level.dimension.h"
|
|
#include "com.mojang.nbt.h"
|
|
|
|
#include "ConsoleSaveFile.h"
|
|
|
|
class MemoryLevelStorage : public LevelStorage, public PlayerIO
|
|
{
|
|
public:
|
|
MemoryLevelStorage();
|
|
virtual LevelData *prepareLevel();
|
|
virtual void checkSession();
|
|
virtual ChunkStorage *createChunkStorage(Dimension *dimension);
|
|
virtual void saveLevelData(LevelData *levelData, vector<shared_ptr<Player> > *players);
|
|
virtual void saveLevelData(LevelData *levelData);
|
|
virtual PlayerIO *getPlayerIO();
|
|
virtual void closeAll();
|
|
virtual void save(shared_ptr<Player> player);
|
|
virtual bool load(shared_ptr<Player> player);
|
|
virtual CompoundTag *loadPlayerDataTag(const wstring& playerName);
|
|
virtual ConsoleSavePath getDataFile(const wstring& id);
|
|
}; |