This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
63 lines
1.2 KiB
C++
63 lines
1.2 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.entity.player.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.chunk.storage.h"
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#include "net.minecraft.world.level.dimension.h"
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#include "com.mojang.nbt.h"
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#include "MemoryLevelStorage.h"
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#include "ConsoleSaveFileIO.h"
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MemoryLevelStorage::MemoryLevelStorage()
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{
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}
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LevelData *MemoryLevelStorage::prepareLevel()
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{
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return NULL;
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}
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void MemoryLevelStorage::checkSession()
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{
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}
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ChunkStorage *MemoryLevelStorage::createChunkStorage(Dimension *dimension)
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{
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return new MemoryChunkStorage();
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}
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void MemoryLevelStorage::saveLevelData(LevelData *levelData, vector<shared_ptr<Player> > *players)
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{
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}
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void MemoryLevelStorage::saveLevelData(LevelData *levelData)
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{
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}
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PlayerIO *MemoryLevelStorage::getPlayerIO()
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{
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return this;
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}
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void MemoryLevelStorage::closeAll()
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{
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}
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void MemoryLevelStorage::save(shared_ptr<Player> player)
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{
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}
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bool MemoryLevelStorage::load(shared_ptr<Player> player)
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{
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return false;
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}
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CompoundTag *MemoryLevelStorage::loadPlayerDataTag(const wstring& playerName)
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{
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return NULL;
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}
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ConsoleSavePath MemoryLevelStorage::getDataFile(const wstring& id)
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{
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return ConsoleSaveFile(wstring(L""));
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} |