This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
25 lines
515 B
C++
25 lines
515 B
C++
#include "stdafx.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.chunk.h"
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#include "MemoryChunkStorage.h"
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LevelChunk *MemoryChunkStorage::load(Level *level, int x, int z) //throws IOException
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{
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return NULL;
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}
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void MemoryChunkStorage::save(Level *level, LevelChunk *levelChunk) //throws IOException
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{
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}
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void MemoryChunkStorage::saveEntities(Level *level, LevelChunk *levelChunk) //throws IOException
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{
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}
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void MemoryChunkStorage::tick()
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{
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}
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void MemoryChunkStorage::flush()
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{
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} |