Files
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

42 lines
931 B
C++

#include "stdafx.h"
#include "MelonTile.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.world.h"
#include "Facing.h"
MelonTile::MelonTile(int id) : Tile(id, Material::vegetable)
{
iconTop = NULL;
}
Icon *MelonTile::getTexture(int face, int data)
{
if (face == Facing::UP || face == Facing::DOWN) return iconTop;
return icon;
}
int MelonTile::getResource(int data, Random *random, int playerBonusLevel)
{
return Item::melon->id;
}
int MelonTile::getResourceCount(Random *random)
{
return 3 + random->nextInt(5);
}
int MelonTile::getResourceCountForLootBonus(int bonusLevel, Random *random)
{
int total = getResourceCount(random) + random->nextInt(1 + bonusLevel);
if (total > 9)
{
total = 9;
}
return total;
}
void MelonTile::registerIcons(IconRegister *iconRegister)
{
icon = iconRegister->registerIcon(getIconName() + L"_side");
iconTop = iconRegister->registerIcon(getIconName() + L"_top");
}