This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
42 lines
931 B
C++
42 lines
931 B
C++
#include "stdafx.h"
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#include "MelonTile.h"
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#include "net.minecraft.world.item.h"
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#include "net.minecraft.world.h"
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#include "Facing.h"
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MelonTile::MelonTile(int id) : Tile(id, Material::vegetable)
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{
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iconTop = NULL;
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}
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Icon *MelonTile::getTexture(int face, int data)
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{
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if (face == Facing::UP || face == Facing::DOWN) return iconTop;
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return icon;
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}
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int MelonTile::getResource(int data, Random *random, int playerBonusLevel)
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{
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return Item::melon->id;
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}
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int MelonTile::getResourceCount(Random *random)
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{
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return 3 + random->nextInt(5);
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}
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int MelonTile::getResourceCountForLootBonus(int bonusLevel, Random *random)
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{
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int total = getResourceCount(random) + random->nextInt(1 + bonusLevel);
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if (total > 9)
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{
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total = 9;
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}
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return total;
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}
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void MelonTile::registerIcons(IconRegister *iconRegister)
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{
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icon = iconRegister->registerIcon(getIconName() + L"_side");
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iconTop = iconRegister->registerIcon(getIconName() + L"_top");
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} |