Files
MinecraftConsoles/Minecraft.World/MeleeAttackGoal.h
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

36 lines
861 B
C++

#pragma once
#include "Goal.h"
class Level;
class PathfinderMob;
class Path;
class MeleeAttackGoal : public Goal
{
private:
Level *level;
PathfinderMob *mob; // Owner of this goal
int attackTime;
double speedModifier;
bool trackTarget;
Path *path;
eINSTANCEOF attackType;
int timeToRecalcPath;
void _init(PathfinderMob *mob, double speedModifier, bool trackTarget);
public:
MeleeAttackGoal(PathfinderMob *mob, eINSTANCEOF attackType, double speedModifier, bool trackTarget);
MeleeAttackGoal(PathfinderMob *mob, double speedModifier, bool trackTarget);
~MeleeAttackGoal();
virtual bool canUse();
virtual bool canContinueToUse();
virtual void start();
virtual void stop();
virtual void tick();
// 4J Added override to update ai elements when loading entity from schematics
virtual void setLevel(Level *level) { this->level = level; }
};