Files
MinecraftConsoles/Minecraft.World/MeleeAttackGoal.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

97 lines
2.6 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.entity.h"
#include "net.minecraft.world.entity.monster.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.entity.ai.control.h"
#include "net.minecraft.world.entity.ai.navigation.h"
#include "net.minecraft.world.entity.ai.sensing.h"
#include "net.minecraft.world.phys.h"
#include "MeleeAttackGoal.h"
void MeleeAttackGoal::_init(PathfinderMob *mob, double speedModifier, bool trackTarget)
{
this->attackType = eTYPE_NOTSET;
this->mob = mob;
level = mob->level;
this->speedModifier = speedModifier;
this->trackTarget = trackTarget;
setRequiredControlFlags(Control::MoveControlFlag | Control::LookControlFlag);
attackTime = 0;
path = NULL;
timeToRecalcPath = 0;
}
MeleeAttackGoal::MeleeAttackGoal(PathfinderMob *mob, eINSTANCEOF attackType, double speedModifier, bool trackTarget)
{
_init(mob, speedModifier, trackTarget);
this->attackType = attackType;
}
MeleeAttackGoal::MeleeAttackGoal(PathfinderMob *mob, double speedModifier, bool trackTarget)
{
_init(mob,speedModifier,trackTarget);
}
MeleeAttackGoal::~MeleeAttackGoal()
{
if(path != NULL) delete path;
}
bool MeleeAttackGoal::canUse()
{
shared_ptr<LivingEntity> target = mob->getTarget();
if (target == NULL) return false;
if (!target->isAlive()) return false;
if (attackType != NULL && !target->instanceof(attackType)) return false;
delete path;
path = mob->getNavigation()->createPath(target);
return path != NULL;
}
bool MeleeAttackGoal::canContinueToUse()
{
shared_ptr<LivingEntity> target = mob->getTarget();
if (target == NULL) return false;
if (!target->isAlive()) return false;
if (!trackTarget) return !mob->getNavigation()->isDone();
if (!mob->isWithinRestriction(Mth::floor(target->x), Mth::floor(target->y), Mth::floor(target->z))) return false;
return true;
}
void MeleeAttackGoal::start()
{
mob->getNavigation()->moveTo(path, speedModifier);
path = NULL;
timeToRecalcPath = 0;
}
void MeleeAttackGoal::stop()
{
mob->getNavigation()->stop();
}
void MeleeAttackGoal::tick()
{
shared_ptr<LivingEntity> target = mob->getTarget();
mob->getLookControl()->setLookAt(target, 30, 30);
if (trackTarget || mob->getSensing()->canSee(target))
{
if (--timeToRecalcPath <= 0)
{
timeToRecalcPath = 4 + mob->getRandom()->nextInt(7);
mob->getNavigation()->moveTo(target, speedModifier);
}
}
attackTime = max(attackTime - 1, 0);
double meleeRadiusSqr = (mob->bbWidth * 2) * (mob->bbWidth * 2) + target->bbWidth;
if (mob->distanceToSqr(target->x, target->bb->y0, target->z) > meleeRadiusSqr) return;
if (attackTime > 0) return;
attackTime = 20;
if (mob->getCarriedItem() != NULL) mob->swing();
mob->doHurtTarget(target);
}