Files
MinecraftConsoles/Minecraft.World/MegaTreeFeature.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

201 lines
6.3 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.tile.h"
#include "MegaTreeFeature.h"
MegaTreeFeature::MegaTreeFeature(bool doUpdate, int baseHeight, int trunkType, int leafType) : Feature(doUpdate), baseHeight(baseHeight), trunkType(trunkType), leafType(leafType)
{
}
bool MegaTreeFeature::place(Level *level, Random *random, int x, int y, int z)
{
int treeHeight = random->nextInt(3) + baseHeight;
bool free = true;
if (y < 1 || y + treeHeight + 1 > Level::maxBuildHeight) return false;
// 4J Stu Added to stop tree features generating areas previously place by game rule generation
if(app.getLevelGenerationOptions() != NULL)
{
PIXBeginNamedEvent(0, "MegaTreeFeature Checking intersects");
LevelGenerationOptions *levelGenOptions = app.getLevelGenerationOptions();
bool intersects = levelGenOptions->checkIntersects(x - 2, y - 1, z - 2, x + 2, y + treeHeight, z + 2);
PIXEndNamedEvent();
if(intersects)
{
//app.DebugPrintf("Skipping reeds feature generation as it overlaps a game rule structure\n");
return false;
}
}
for (int yy = y; yy <= y + 1 + treeHeight; yy++)
{
int r = 2;
if (yy == y) r = 1;
if (yy >= y + 1 + treeHeight - 2) r = 2;
for (int xx = x - r; xx <= x + r && free; xx++)
{
for (int zz = z - r; zz <= z + r && free; zz++)
{
if (yy >= 0 && yy < Level::maxBuildHeight)
{
int tt = level->getTile(xx, yy, zz);
if (tt != 0 && tt != Tile::leaves_Id && tt != Tile::grass_Id && tt != Tile::dirt_Id && tt != Tile::treeTrunk_Id && tt != Tile::sapling_Id) free = false;
}
else
{
free = false;
}
}
}
}
if (!free) return false;
int belowTile = level->getTile(x, y - 1, z);
if ((belowTile != Tile::grass_Id && belowTile != Tile::dirt_Id) || y >= Level::maxBuildHeight - treeHeight - 1) return false;
level->setTileAndData(x, y - 1, z, Tile::dirt_Id, 0, Tile::UPDATE_CLIENTS);
level->setTileAndData(x + 1, y - 1, z, Tile::dirt_Id, 0, Tile::UPDATE_CLIENTS);
level->setTileAndData(x, y - 1, z + 1, Tile::dirt_Id, 0, Tile::UPDATE_CLIENTS);
level->setTileAndData(x + 1, y - 1, z + 1, Tile::dirt_Id, 0, Tile::UPDATE_CLIENTS);
PIXBeginNamedEvent(0,"MegaTree placing leaves, %d, %d, %d", x, z, y+treeHeight);
placeLeaves(level, x, z, y + treeHeight, 2, random);
PIXEndNamedEvent();
PIXBeginNamedEvent(0,"MegaTree placing branches");
int branchHeight = y + treeHeight - 2 - random->nextInt(4);
while (branchHeight > y + treeHeight / 2)
{
float angle = random->nextFloat() * PI * 2.0f;
int bx = x + (int) (0.5f + Mth::cos(angle) * 4.0f);
int bz = z + (int) (0.5f + Mth::sin(angle) * 4.0f);
placeLeaves(level, bx, bz, branchHeight, 0, random);
for (int b = 0; b < 5; b++)
{
bx = x + (int) (1.5f + Mth::cos(angle) * b);
bz = z + (int) (1.5f + Mth::sin(angle) * b);
placeBlock(level, bx, branchHeight - 3 + b / 2, bz, Tile::treeTrunk_Id, trunkType);
}
branchHeight -= 2 + random->nextInt(4);
}
PIXEndNamedEvent();
PIXBeginNamedEvent(0, "MegaTree placing vines");
for (int hh = 0; hh < treeHeight; hh++)
{
int t = level->getTile(x, y + hh, z);
if (t == 0 || t == Tile::leaves_Id)
{
placeBlock(level, x, y + hh, z, Tile::treeTrunk_Id, trunkType);
if (hh > 0)
{
if (random->nextInt(3) > 0 && level->isEmptyTile(x - 1, y + hh, z))
{
placeBlock(level, x - 1, y + hh, z, Tile::vine_Id, VineTile::VINE_EAST);
}
if (random->nextInt(3) > 0 && level->isEmptyTile(x, y + hh, z - 1))
{
placeBlock(level, x, y + hh, z - 1, Tile::vine_Id, VineTile::VINE_SOUTH);
}
}
}
if (hh < (treeHeight - 1))
{
t = level->getTile(x + 1, y + hh, z);
if (t == 0 || t == Tile::leaves_Id)
{
placeBlock(level, x + 1, y + hh, z, Tile::treeTrunk_Id, trunkType);
if (hh > 0)
{
if (random->nextInt(3) > 0 && level->isEmptyTile(x + 2, y + hh, z))
{
placeBlock(level, x + 2, y + hh, z, Tile::vine_Id, VineTile::VINE_WEST);
}
if (random->nextInt(3) > 0 && level->isEmptyTile(x + 1, y + hh, z - 1))
{
placeBlock(level, x + 1, y + hh, z - 1, Tile::vine_Id, VineTile::VINE_SOUTH);
}
}
}
t = level->getTile(x + 1, y + hh, z + 1);
if (t == 0 || t == Tile::leaves_Id)
{
placeBlock(level, x + 1, y + hh, z + 1, Tile::treeTrunk_Id, trunkType);
if (hh > 0)
{
if (random->nextInt(3) > 0 && level->isEmptyTile(x + 2, y + hh, z + 1))
{
placeBlock(level, x + 2, y + hh, z + 1, Tile::vine_Id, VineTile::VINE_WEST);
}
if (random->nextInt(3) > 0 && level->isEmptyTile(x + 1, y + hh, z + 2))
{
placeBlock(level, x + 1, y + hh, z + 2, Tile::vine_Id, VineTile::VINE_NORTH);
}
}
}
t = level->getTile(x, y + hh, z + 1);
if (t == 0 || t == Tile::leaves_Id)
{
placeBlock(level, x, y + hh, z + 1, Tile::treeTrunk_Id, trunkType);
if (hh > 0)
{
if (random->nextInt(3) > 0 && level->isEmptyTile(x - 1, y + hh, z + 1))
{
placeBlock(level, x - 1, y + hh, z + 1, Tile::vine_Id, VineTile::VINE_EAST);
}
if (random->nextInt(3) > 0 && level->isEmptyTile(x, y + hh, z + 2))
{
placeBlock(level, x, y + hh, z + 2, Tile::vine_Id, VineTile::VINE_NORTH);
}
}
}
}
}
PIXEndNamedEvent();
return true;
}
void MegaTreeFeature::placeLeaves(Level *level, int x, int z, int topPosition, int baseRadius, Random *random)
{
int grassHeight = 2;
// 4J Stu - Generate from top down so that we don't have to keep adjusting the heightmaps
for (int yy = topPosition; yy >= topPosition - grassHeight; yy--)
{
int yo = yy - (topPosition);
int radius = baseRadius + 1 - yo;
for (int xx = x - radius; xx <= x + radius + 1; xx++)
{
int xo = xx - (x);
for (int zz = z - radius; zz <= z + radius + 1; zz++)
{
int zo = zz - (z);
if ((xo < 0 && zo < 0) && (xo * xo + zo * zo) > (radius * radius))
{
continue;
}
if ((xo > 0 || zo > 0) && (xo * xo + zo * zo) > ((radius + 1) * (radius + 1)))
{
continue;
}
if (random->nextInt(4) == 0 && (xo * xo + zo * zo) > ((radius - 1) * (radius - 1)))
{
continue;
}
PIXBeginNamedEvent(0,"Getting tile");
int t = level->getTile(xx, yy, zz);
PIXEndNamedEvent();
if (t == 0 || t == Tile::leaves_Id)
{
PIXBeginNamedEvent(0,"Placing block");
placeBlock(level, xx, yy, zz, Tile::leaves_Id, leafType);
PIXEndNamedEvent();
}
}
}
}
}